85 karma · joined January 9, 2024
The pure bandwidth on a GPU is insane. 1000fps with infinite render distance.
Encourage anyone to check it out
I have the ability to make the engine I’m making on my own, but trying out AI for the experience. It really sucks in ways that make it good for what an engine needs. A good engine needs to plan pretty far ahead and plan well at high architecture level. AI is actually awful at that despite it being okay at making plans at implementing said plan.
I also remember seeing a bunch of cool explanations of their rendering pipeline
So I’m looking for an “objectively” (figuratively) excellent game, that has not sold many copies at all. A game on steam that should be popular but isn’t. Do you have any examples?
Even the character actor can sometimes feel similar. Visuals are by far the most indicative thing of an engine. Don’t forget about unreal’s awful shader stutters.
calling that ridiculous is extremely strange. Feel free to prove it false I guess?
I feel like this pseudo-defence hidden in the middle of your few paragraphs tells the reader what they really ought to know. Making that distinction is enough to question your nature to be allowed around vulnerable people.
Using it for translation would be different though.
I wish I had an example for you saved, but happens to me pretty frequently. Not only that but it also usually does testing incorrectly at a fundamental level, or builds tests around incorrect assumptions.
I’m Canadian for example.
It has been a pretty common trend for the last few years of people breaking out of the “OOP style programming” and practices they were taught at university. I am not saying avoiding things like over abstraction is new, but I do think there is a newer generation of programmers who have been taught and warned about drawbacks from practices like that.
Similarly, my anecdotal experience tells me more newer game devs are aware of basic memory practices being better than overly complex OOP code. Think flat arrays and simple cache alignment over something abstract and over engineered