214 karma · joined March 26, 2014
I'd love to be wrong, but the blog post sounds like all the standard promises were made, and that's usually how these things go.
Hate to say it, but the concept needs to be gamified and turned into an app. This is the only way you’re gonna get the average citizen today to engage. Need to implement viral loops and gamification to even get peoples’ attention on something like this, much less hold it.
But I thought there are lots of agentic systems that loop back and ask for approval every few steps, or after every agent does its piece. Is that not the case?
• We're having this discussion because people are trying to equate an auto-amalgamation/auto-generation machine with the artistic process, and in doing so, redefining what "art" means.
• Yes, you can "be creative" with AI, but don't fool yourself-- you're not creating art. I don't call myself a chef because I heated up a microwave dinner.
If you're too lazy to put effort into learning how to create an art so you can adequately express yourself, why should some technology do all the work for you, and why should anyone want to hear what "you" (ie: the machine) have to say?
This is exactly how we end up with endless slop, which doesn't provide a unique perspective, just a homogenized regurgitation of inputs.
A particular piece of art isn't "soulless" just because it didn't move you. There were still plenty of humans involved in making it, who made specific artistic decisions. In pop music, the creative decisions are often driven by a desire to be as broadly appealing as possible. That's not a good or bad thing unless you judge it as such. It's still art.
It shouldn't be a magic button that does everything for you, removing the human element. A human consciously making decisions with intent, informed by life experience, to share a particular perspective, is what makes art art.
I'd argue music generation is different from image or code generation. It's closer to being purely art. Take image generation for example. Most of the disruption is coming from competition with graphic design, marketing, creative/production processes, etc. The art world isn't up in arms about AI "art" competing with human art.
It either needs to be: 1. So easy anyone can press a button and magically get exactly what they want with perfect accuracy and quality. 2. So robust and powerful it enables new kinds of music production and super-charges human producers.
This is neither. And I don't buy Suno's argument that they're solving a real problem here. Creative people don't hate the process of creating art-- it's the process itself and the personal expression that make it worthwhile. And listeners/consumers can tell the difference between art created with intent and soul, and a pale imitation of that.
1. If I buy a subscription and end up not using it, I've wasted money. 2. If I buy a subscription and end up using it, that means I should have just bought the lifetime purchase. So now I've wasted money. 3. If I buy a lifetime purchase and end up not using it, I've wasted money. 4. I don't want to waste money. I'll find a free alternative or build my own. 5. Exit app store, no sub or purchase made.
Talk about loss aversion...