149 karma · joined July 24, 2012
We don’t want to put ads in the game, but we’re exploring ways to add non-free features to make a little money from it. Has anyone done something similar? Any insights or past experiences with monetizing a casual mobile game would be really helpful!
Maybe so... but so do Python or Javascript. It seems to me some other languages have only one stack (rust: cargo, rustfmt...; the .net world as well). Does it make them better? (honest question). Then again, what's Java official stack?
[1]: http://akka.io/ Akka is the implementation of the Actor Model on the JVM.
Regardless, thanks so much for the work you're doing with Scala.ks (Scala is still my main language and I'm working on removing JS from my toolbox soon).
edit
I'm not dismissing TypeScript (in fact I love types being also a Scala dev)... I was just surprised Angular2 skips es6 altogether. That's it.
The size of the thing and the way we thought we were going to work is quite different.
For instance, suppose we produce AST for all the routines/pieces of logic/you_name_it we wanted to then find similar patterns or clusters that would give us hint to then work on a "pareto-like" way.
As already stated it's not ONE project, it's an old (but still running), poorly-documented codebase produce in decades around this big firm we work for.