HNHacker News
TopNewBestAskShowJobs

username256

15 karma · joined November 1, 2016

submissionscomments
username256··on Chroma: Ubisoft's internal tool used to simulate color-blindness
The shader code in Chroma looks to be a direct copy/paste from this old repo: https://github.com/Chman/ColorBlindr/blob/master/ColorBlindr....

I don't see it being referenced anywhere but maybe I'm mistaken.

username256··on W4 Games raises $15M to drive video game development with Godot Engine
The iOS one is unmaintained and has been for a while (it still doesn't officially support Godot 4.x). Supposedly it should be maintained again by EOY but we've yet to see any progress on it.
username256··on W4 Games raises $15M to drive video game development with Godot Engine
It's the only example so far (if we consider this poor remake a "large" game). And the team behind (Blind Squirrel) didn't use Godot as-is, they had to rewrite most of the core graphics area.

It will be a while until we see AA / AAA games in Godot, it's missing too much right now to be viable in the 3D space (again, for AA/AAA. For indies, sure, why not). One day, certainly, I hope so, but not today nor tomorrow.

username256··on Practical Real-Time Hex Tiling
They still do, yes.