HNHacker News
TopNewBestAskShowJobs

uzidil

50 karma · joined February 23, 2025

submissionscomments
uzidil··on Commodore 64: Mercenary
Mercenary impressed me very much as a teenager. My take on it (has it really been ten years?!)

https://uzudil.github.io/merc/

uzidil··on Ask HN: What are you working on? (August 2026)
A roguelike with card battles: https://uzudil.itch.io/rquest

Very early. Tech: raylib-zig with Lua, loreline convos, shaders. Graphics in aseprite.

uzidil··on Inkscape 1.4.4
I love Inkscape! My game Enalim was made with Inkscape. (https://uzudil.itch.io/enalim)

I'm glad this project keeps going.

uzidil··on Ultima VII Revisited
I think someone did but with an earlier build. If it doesn't work, drop me a note on itch.io and I'll see what I can do. Thanks!
uzidil··on Ultima VII Revisited
This is really nice work. It compels me to plug my attempt at an ultima vii -inspired project: https://uzudil.itch.io/enalim
uzidil··on Being poor vs. being broke
In the book "Starling House", being poor is defined as: you make a list for what you need, another for what you want, and then you throw away the second list.
uzidil··on Exult: Recreating Ultima VII for modern operating systems
Yes, the engine is written in go and uses opengl (the isometric layout uses the opengl z buffer). The game is written in bscript (https://github.com/uzudil/bscript). I've always been a huge Ultima fan and this was a lot of fun to work on.
uzidil··on Exult: Recreating Ultima VII for modern operating systems
My attempt at creating something similar: https://uzudil.itch.io/enalim