15 karma · joined June 24, 2025
https://github.com/Vanilagy
They tend to break down when you want to build more complex applications on top of them (such as a video editor) that require perfect-accuracy seeking and playback, precise control over decoding patterns, and direct access to frame data. Mediabunny was built to power that kind of application, and so this demo acts as a proof of concept that you can reimplement the <video> element from scratch using that library.
Pretty sure you can find your levels on here.
I contemplated adding gyro controls, like in "Marble Blast Mobile" from back in the day, but they are very imprecise and don't really scale well to high-level play. With the current d-pad controls, there's actually a mobile player who holds the world record on many levels. Never would've expected mobile controls to scale this far.