83 karma · joined January 4, 2014
https://wbthomason.github.io
One advantage of Eigen's approach that I haven't seen mentioned here is that its templated design makes it easy to substitute custom scalar types for operations, which helps enable straightforward automatic differentiation and other such tools (e.g. I'm currently using Eigen to make a tracing JIT for computations like FK, etc. over scenegraphs).
I'm a bit surprised by https://viralinstruction.com/posts/badjulia/#julia_cant_easi... - I've been considering embedding Julia (as opposed to LuaJIT) in a project I'm working on that requires fast, mostly numerical computation.
Based on https://docs.julialang.org/en/v1/manual/embedding/, this seemed fairly simple, and as though I could avoid repeatedly paying the compile time latency cost by just calling my embedded functions at least once before the performance-critical loop (to ensure that they're compiled). Is that not the case? There's definitely still the high memory overhead to consider, but (admittedly without having tried it yet), embedding Julia doesn't seem too terrible to do. Worse than e.g. compiling a shared object library or something, but not at all unreasonably hard.
Personally, I found the course enjoyable and worthwhile. It was not what I was expecting, and I was admittedly disappointed that we didn't go much into actual bare-metal programming. That said, I found it to be a good introduction to the concepts of systems programming, with a few detours. As I am interested in OS coding, I'm performing my own independent study to learn the material which might have been covered in a more "traditional" OS course, but the course did a solid job of covering concurrency, memory allocation, etc.
As for the choice of Rust: I really like the language, and plan to continue using it for personal projects. I'm not sure it was quite mature enough for exclusive use this past semester (the 0.7 to 0.8 switch midway through threw the TAs for a bit of a loop), but I've been very impressed so far, and think that this coming semester of the course (which will also use Rust) should have a much better time of it. The one annoyance I had with Rust was the lack of documentation, but the Rust community (including a fair number of those in this thread) were incredibly helpful, and I'm currently working on a project to provide an alternate tutorial, using a series of small "stepping-stone" programs to build from "Hello, World" to a MapReduce implementation. Personally, I think I might have picked either Go or a blend of C and Rust for this past semester, but Rust is becoming a better choice as time proceeds.
I was also one of the members on the student team that made the ARM kernel in Rust. Due to the timing of the project (right in the middle of preparation for final exams and the rest of our end-of-semester project due dates) and some "lazily evaluated" work ethic on the part of our team, it was fairly rushed, and is much less complete and polished than I would like. I'm planning on continuing work on it. Though I would disagree with the assertion that separating Rust from its runtime is as "painless" as it has been said to be, it wasn't terribly difficult, and solutions for that particular problem are also constantly being improved.