There's also the issue of the more we remember something the more we change it. Which could contribute to the blended memories.
14 karma · joined January 12, 2026
There's also the issue of the more we remember something the more we change it. Which could contribute to the blended memories.
It also allows you to deviate from the novel. This is a romance novel. I had the main character choose someone else and it showed an alternate version of the novel. After the main threat of the story was dispatched things settled into weeks of routine living where I added another person into my routine. I played to see if another event would show up but after 3 in game weeks I decided to stop. This was a test and I needed to improve the game. I can see this becoming addictive to some people because they will be living in the story and having a life there and making friends and finding partners.
This type of game is still uncharted territory. Does one end the game or let the player play indefinitely? Is it more fun to have the player do the daily life things or skip those or give them a choice?
See his interview in Dwarkesh's podcast: https://www.youtube.com/watch?v=c0-0gGdDJyE&t=4983s
Since this isn't funded, you could have a frontier model evaluate all the information for inaccuracies and fix them it can't find any. Then have another frontier model do the same. Then go back to the first model and see if it finds any inaccuracies.
Keep at it. You are doing a great job, but there is more work to be done before you can productionize it.