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werediver

99 karma · joined October 23, 2016

[ my public key: https://keybase.io/werediver; my proof: https://keybase.io/werediver/sigs/jff1nnkRZ3UuTPTERsOKWBQ11CPwaiOeGJPfWW_2Cpc ]
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werediver··on Gemma 3 Technical Report [pdf]
Is speculative decoding possible across 1/4/12/27 B Gemma 3 variants?

LM Studio doesn't allow that (yet), but maybe the s/w requires some adjustments to support speculative decoding with Gemma 3.

werediver··on Open-source espresso machine smart control (PID and more)
Learned about it from this YouTube video: https://youtu.be/h2yZYcOFACQ

It was mentioned this project aims to support more espresso machines (beyond Gaggia Classic and Rancilio Silvia) in the future, including machines with a thermal block instead of a boiler (e.g. Sage/Breville Barista Express).

werediver··on Meshtron: High-fidelity 3D mesh generation from point clouds
> ABSTRACT

> Meshes are fundamental representations of 3D surfaces. However, creating high- quality meshes is a labor-intensive task that requires significant time and expertise in 3D modeling. While a delicate object often requires over 104 faces to be accurately modeled, recent attempts at generating artist-like meshes are limited to 1.6K faces and heavy discretization of vertex coordinates. Hence, scaling both the maximum face count and vertex coordinate resolution is crucial to producing high-quality meshes of realistic, complex 3D objects. We present MESHTRON, a novel autoregressive mesh generation model able to generate meshes with up to 64K faces at 1024-level coordinate resolution –over an order of magnitude higher face count and 8× higher coordinate resolution than current state-of-the-art methods. MESHTRON’s scalability is driven by four key components: (i) an hourglass neural architecture, (ii) truncated sequence training, (iii) sliding window inference, and (iv) a robust sampling strategy that enforces the order of mesh sequences. This results in over 50% less training memory, 2.5× faster throughput, and better consistency than existing works. MESHTRON generates meshes of detailed, complex 3D objects at unprecedented levels of resolution and fidelity, closely resembling those created by professional artists, and opening the door to more realistic generation of detailed 3D assets for animation, gaming, and virtual environments.

Also featured in https://www.jendrikillner.com/post/graphics-programming-week...

werediver··on NASA Discovers a Long-Sought Global Electric Field on Earth
A permanent magnet produces magnetic field, but not electric field (unless it's electrically charged, but that's usually not the case), so no, magnetic field doesn't automatically imply electric field (charge).
werediver··on Someone bought 26.9 BTC on Binance and sent it to Satoshi's dead wallet
If the receiving wallet is truly dead, the "dump" part of the scheme is impossible, which makes the scheme non-profitable.
werediver··on Drop Bears are endemic Australian carnivorous koalas
They also prefer tourists [1].

[1] https://www.australiangeographic.com.au/news/2013/04/drop-be...

werediver··on Why Did Music Visualizers Disappear?
The author mentions a web-based Spotify music visualizer (that actually works!), https://www.kaleidosync.com

Such a nice retro thing :)

werediver··on Graviton: A Minimalist Open-Source Code Editor
Can it actually replace Atom or VS Code? Perhaps, for some very particular workflow?
werediver··on Super-optimizing intermediate language for functional languages
From the tutorial's conclusion:

> The primary purpose of Morte is a proof-of-concept that a non-recursive calculus of constructions is the ideal system for the super-optimization of functional programs. Morte uses a simple, yet powerful, optimization scheme that consists entirely of normalizing terms using the ordinary reduction rules of lambda calculus. Morte emphasizes pushing optimization complexity out of the virtual machine and into the translation of abstractions to the calculus of constructions.

werediver··on Show HN: Grammatical Evolution in Swift, Solving Santa Fe Trail Problem
Let me add a short video demonstrating the system in work: https://youtu.be/InpbbgpDQkg

Just an interesting hobby project, and at a pretty early stage, but just in case someone else would find it interesting and/or inspiring!

werediver··on Crafting Interpreters: A Bytecode Virtual Machine
This is a new chapter of a wonderful open-source book by Bob Nystrom. I was particularly interested in a chapter dedicated to parsing: Parsing Expressions [1].

[1] http://craftinginterpreters.com/parsing-expressions.html

werediver··on Google starts a push for cross-platform app development with Flutter SDK
Perhaps the most interesting piece from the article:

> When developers are writing Flutter apps for Android and iOS, they're also technically writing Fuchsia apps, or at least code that will carry over to Fuchsia very easily.

werediver··on Dithering in image processing
I am just amazed how much this pretty simple technique gives to the quality of an image after a heavy color-space compression.

And the Hilbert curve finds application in dithering [1] as well.

[1] https://en.wikipedia.org/wiki/Hilbert_curve#Applications_and...

werediver··on Command-line tool that reads a file and injects them as env vars
The description of the tool does not say it directly, but it seems that the purpose of the tool is to increase security of your project during development and production.

But does it really improve the security?

werediver··on Show HN: StyleSheet v3.0 Reusable and composable UI styles for iOS
It can also be adapted for macOS, if you're interested :)
werediver··on Show HN: ToaruOS 1.0 – A complete hobby operating system
There are no links to the project (unless the post is updated), so I googled them:

- http://toaruos.org/

- https://github.com/klange/toaruos