> The problem for me is that the development practices of the people that are working on it are suboptimal at best; they're constantly releasing at an extremely high cadence, where they don't even spend the time to test or fix things (or even build a proper list of changes for each release), and they add, remove, refine, change, fix, and break features constantly at that accelerated pace.
this is what i notice with openclaw as well. there have been releases where they break production features. unfortunately this is what happens when code becomes a commidity, everyone thinks that shipping fast is the moat but at the expense of suboptimality since they know a fix can be implemented quickly on the next release.