187 karma · joined April 1, 2022
But as soon as you do minimal reviews and high-level corrections, applications turn out just fine.
Can there be bugs? Sure. That's the price of not reading or understanding every line. It should depend on the criticality of your software how much of these you tolerate and how much you don't (reviewing, understanding, testing everything 100% like you were used to if you had written it yourself will kill most if not all of your gained speed)
But I never got the impression of unmaintainability or unfixable bugs.
Actually the other side around: A really good cleanup pass, architectural changes, or bugfixes are seldom more than a few prompts and 2 hours away, provided your overall base is decent and you actually gave a fuck from the start.
But there are third party options availabe that to the very same thing (e.g. https://aider.chat/ ) which allow you to plug in a model (or even a combination thereof e.g. deepseek as architect and claude as code writer) of your choice.
Therefore the advantage of the model provider providing such a thing doesn't matter, no?
The same problem does not apply to our social services (including health insurance) as they dont have to make profits at all costs.
A large chunk of our business comes from Spring Boot, so we are experimenting with JTE - looks decent so far (Thymeleaf feels just old nowadays).
My sell is pretty simple: You have regulations coming up in europe which will require you to keep applications up-to date and secure. Extending your SBOM by 1k NPM libraries is a huge cost. I want to get rid of that.
Kudos to the developers.
Anyone familiar with the initial versions of C / C++? Both languages have offerd the ability to define your function signatures in header files for as long as I have known them, so if you wished to separate from the actual function body you should have been able to do that.
But then Haskell can hardly have been the first mainstream? But maybe someone with more ancient knowledge could share some insights - thx.
Another example: I was an anti-cheat admin in a major league about 20 years ago. I am quite confident a lower double digit percentage of banned players were innocent - it was simply too hard to get enough competent people for doing manual checks (you'd have to be really good at the game yourself to confidently tell what might be intuition and what cant while evaluating pro players with money-prizes on the line).
So while I appreciate that sentiment, and maybe you found THE one community where all that really worked out for you, but it was by no means the "best alternative" from where I am standing.
Worked like a charm for me in 4k
Anybody who flew a badly trimmed plane at high speed will disagree. Of course more airflow over the wings will mean your GA cessna 172 controls require more human strength to operate. They are also more effective as you say, but that's not what the previous poster meant.
https://twitter.com/RealScottRitter/status/17796491189288101...
We probably will not know what really was and what could have been anyway, I guess it's part of the game.
But "bad performance always due to indexes" gives a hint that you are somewhat new: No, bad performance in my experience was almost always due to developers either not understanding their ORM framework, or writing too expensive queries with or without index. Just adding indexes seldom solved the problem (maybe 1/5 of the time).
But it really helps you as in you are able to pick any distance you want to fly on the map and by moving your fingers to the Y axis roughly guess the distance within a few seconds. Even in a very small cockpit and with turbulence. So i absolutely see the need for this with relation to navigation.