Source on this? Is there research on this, or is this meant to be obvious and intuitive?
500 karma · joined May 11, 2016
Source on this? Is there research on this, or is this meant to be obvious and intuitive?
I recall reading something a while back (maybe even by someone at Rovio) that the simple finger motions across the small screen that were then novel to Angry Birds and the other early mobile touch games had some unique effect on the brain that other interfaces don't. The game mechanics are similar to those in Flash/Shockwave games going back to the 90s, but they become a lot more compelling on a small touchscreen compared to a mouse.
While I was reading the OP I kept thinking about how an accounting firm's entire ability to do business rested on the continued functioning of a parallel-port dongle. I just have to imagine that they had a box full of these.
Was the paper given a low grade because it was a bad idea or because Fred Smith wrote a bad paper? If his pitch didn’t work, did feedback from the professor help Smith sharpen his idea so he was in a better position to make FedEx a success?
“[Koji Kondo] had planned to use Maurice Ravel's Boléro as the title theme as it perfectly matched its speed, seeing as under Japanese copyright law, music is released into the public domain 50 years after the composer's death. However, Kondo was forced to change it in November 1985, late in the game's development, after learning that it had only been 47 years and 11 months after Ravel's death.”[1]
Funny how things rhyme.
[1] https://en.wikipedia.org/wiki/The_Legend_of_Zelda_(video_gam...
More so than BSD? Or still more than just the OSs Carmack listed?
Are they going out of their way to recreate an aesthetic that was originally the easiest thing to create given the language specs of the past, or is there something about this look and feel that is so fundamental to the idea of making websites that basically anything that looks like any era or variety of HTML will converge on it?
People also like to point to how foolish of Blockbuster it was not to buy Netflix when they had the opportunity to, but I’m also inclined to believe that the merged companies would never have made the decisive moves involving streaming video and content production. It’s tempting to say that Amazon would have filled in the streaming video gap (although perhaps late enough for feature film and TV piracy to proliferate a little further into the mainstream), but I wonder whether Apple would have adapted its iTunes service into Apple TV first. (Another dark horse I like to think about here would be RealMedia which may have identified a niche.)
You wouldn't believe the volume of actual advertisements that show up as push notifications on my wife's phone
I've experimented with Unity, Godot, and GameMaker in the past, but for the time being I'd like to see what I can accomplish on my own in Go to keep my dev chops sharp especially since I've moved into an engineering management role at my job (which has nothing to do with game dev but is increasingly employing more Go source throughout). Something I've realized as I've been applying good code organization and reusability is that I'm essentially building an engine for anything top-down (hesitant to say "isometric" since I know that means something graphically specific)--RTS/TBS/tactics/RPG all seem doable with what I've built given a little bit of extra logic on top for each.