1,017 karma · joined October 25, 2013
If you use `&` instead of `&&` (so that all array elements are accessed unconditionally), the optimization will happen: https://godbolt.org/z/KjdT16Kfb
(also note you got the endianness wrong in your hand-optimized version)
C# also has huge amounts of syntactic sugar: `yield return` and `await` compile into huge state machines; `fixed` statements come with similar problems as "finally" in java (including the possibility of exponential code growth during decompilation).
By the way, UTF-16 also didn't exist yet: Windows started with UCS-2. Though I think the name "UCS-2" also didn't exist yet -- AFAIK that name was only introduced in Unicode 2.0 together with UCS-4/UTF-32 and UTF-16 -- in Unicode 1.0, the 16-bit encoding was just called "Unicode" as there were no other encodings of unicode.
This is because C: has additional file system filters for system integrity that are not present on other drives; and also because C: has 8.3 name compatibility enabled by default, but additional NTFS partitions have that disabled. (so if your filenames are longer than the 8.3 format, Windows has to write twice the number of directory entries)
Windows 10 dropped out of support only 3 years after its successor (Win11) was available; when Windows 8.1 still had 7 more years of support after its successor (Win10) was released.
There's a lot of users who never upgrade windows but instead just get whatever is the latest whenever they buy a new computer. If these people bought a new computer every 5 years, they were always fine in the past, but now for the first time run out of support (because Win10 was "the latest" for an unusually long time period).
"let &mut a2 = &mut a;" is pattern-matching away the reference, so it's equivalent to "let a2 = a;". You're not actually casting a mutable reference to a pointer, you're casting the integer 13 to a pointer. Dereferencing that obviously produces UB.
If you fix the program ("let a2 = &mut a;"), then Miri accepts it just fine.
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While it's rare to find a platform nowadays that uses something other than a zero bit pattern for NULL as normal pointer type; it's extremely common in C++ for pointer-to-member types: 0 is the first field at the start of a struct (offset 0); and NULL is instead represented with -1.
But the term could also be used more generally to include stuff like pointer provenance, Rust's "stacked borrows" etc. In that case, Rust is more complicated than C-as-specified. But C-in-reality is much more complicated, e.g. see https://www.open-std.org/jtc1/sc22/wg14/www/docs/n2263.htm
Even more fun: allocating memory could trigger Python's garbage collector which would also run `__del_-` functions. So every allocation was also a possible (but rare) thread switch.
The GIL was only ever intended to protect Python's internal state (esp. the reference counts themselves); any extension modules assuming that their own state would also be protected were likely already mistaken.
* cannot return errors/throw exceptions * cannot take additional parameters (and thus do not play well with "access token" concepts like pyo3's `Python` token that proves the GIL was acquired -- requiring the drop implementation to re-acquire the lock just in case)
I think `defer` would be a better language construct than destructors, if it's combined with some kind of linear types that produce compiler errors if there is some code path that does not move/destroy the object.
// set self.vec length's to start, to be safe in case Drain is leaked
self.set_len(start);
You cannot rely on Drop alone for safety, you need a fallback strategy in case of a leak (mem::forget or Rc cycle).
Rust lifetimes only ensure that there is no use after free; there is no guarantee that Drop is called before the end of the lifetime. It's possible to mutably access the original Vec after leaking a Drain.Sometimes, if the Java JIT manages to inline absolutely everything, it can optimize away these overheads. But in practice, Rust FP gets optimized a lot more reliably than Java FP.
In C89, there's just a general provision for all standard library functions:
> Each of the following statements applies unless explicitly stated otherwise in the detailed descriptions that follow. If an argument to a function has an invalid value (such as a value outside the domain of the function, or a pointer outside the address space of the program, or a null pointer), the behavior is undefined. [...]
And then there isn't anything on `memcpy` that would explicitly state otherwise. Later versions of the standard explicitly clarified that this requirement applies even to size 0, but at that point it was only a clarification of an existing requirement from the earlier standard.
People like to read a lot more intention into the standard than is reasonable. Lots of it is just historical accident, really.
Rust decided that it's important to not have instantiation-time compiler errors, but this makes computation with const generics complicated: you're not allowed to write Foo<{N+M}> because N+M might overflow, even if it never actually overflows for the generic arguments used in the program.
Template specializations are not in Rust because they have some surprisingly tricky interactions with lifetimes. It's not clear lifetimes can be added to C++ without having the same issue causing safety holes with templates. At least I think this might be an issue if you want to compile a function instance like `void foo<std::string_view>()` only once, instead of once for each different string data lifetime.
This does not actually work. If an attacker can observe output of the CSPRNG, and knows the initial state (when it did not yet have enough entropy), then piecemeal addition of entropy allows the attacker to bruteforce what the added entropy was. To be safe, you need to add a significant amount of entropy at once, without allowing the attacker to observe output from an intermediate state. But after you've done that, you won't ever need to add entropy again.
In my experience, C++ template usage will always expand until all reasonably available compile time is consumed.
Rust doesn't have C++'s header/implementation separation, so it's easy to accidentally write overly generic code. In C++ you'd maybe notice "do I really want to put all of this in the header?", but in Rust your compile times just suffer silently. On the other hand, C++'s lack of a standardized build system led to the popularity of header-only libraries, which are even worse for compile times.
I use https://rufus.ie/en/ when creating bootable USB sticks, and it turns out that this tool detects when you're trying to create a Windows installation medium, and prompts with a list of useful customizations, including "Remove requirement for online Microsoft account". (if you look through the screenshots on the webpage, there's one with the Windows customization dialog box)
I think of branch prediction as being something the CPU does internally; where does the operating system come into play?