HNHacker News
TopNewBestAskShowJobs

zhisbug

267 karma · joined November 1, 2017

submissionscomments
zhisbug··on [dead]
blog: https://haoailab.com/blogs/dreamverse/
zhisbug··on Create a 5s 1080p Video in 4.5s with FastVideo on a Single GPU
blog: https://haoailab.com/blogs/fastvideo_realtime_1080p/
zhisbug··on [dead]
live demo is here: https://fastwan.fastvideo.org/
zhisbug··on [dead]
Pokémon is increasingly used to evaluate modern large language models, but current practices lack standardization, and depend heavily on game-specific harness. The Pokémon Red involves three major tasks—navigation, combat control and training a competitive Pokémon team. We find they come with limitations: navigation tasks are too hard, combat control is too simple, and Pokémon team training is too expensive. We address these issues in Lmgame Bench, a new framework offering standardized evaluations and initial results across diverse games.
zhisbug··on [dead]
where other models tops out in a few moves
zhisbug··on [dead]
More details here: https://x.com/haoailab/status/1909712259326394519
zhisbug··on [dead]
We find that spatial perception and spatial reasoning remain very difficult even for the strongest models like o3 or Claude 3.7
zhisbug··on Can LLMs play real-time games like supermario (other than Pokemon red)?
gaming agent code here: https://github.com/lmgame-org/GamingAgent/tree/main
zhisbug··on Sliding Tile Attention: A New Method That Speeds Up HunyuanVideo's Outputs by 3x
https://hao-ai-lab.github.io/blogs/sta/
zhisbug··on Fast Video Generation with Sliding Tile Attention
Sliding tile attention accelerates Hunyuan video generation by 3x with no quality drop and no need for training
zhisbug··on More Efficient Chain-of-Thought Reasoning Through Certainty Probing
Try our demo and let us know
zhisbug··on Evaluating LLM Reasoning Through Live Computer Games
This is pretty clever and seems to have high potential, but it still relies on humans. What if some day all humans cannot outsmart AI?
zhisbug··on AI Space Escape: Playing Games While Evaluting LLM Reasonsing
please try and give us feedback!
zhisbug··on AI Space Escape: Playing Games While Evaluting LLM Reasonsing
We hope to redefine ai evaluation via our gamified AI evaluation platform: game arena!
zhisbug··on Efficient LLM Scheduling by Learning to Rank
We study how to approximate the famous shortest-job-first scheduling in LLM inference!
zhisbug··on FastVideo: a lightweight framework for accelerating large video diffusion models
Hugginface model and data link: https://huggingface.co/FastVideo
zhisbug··on Throughput Is Not All You Need: Maxing Goodput in LLM Serving via Disaggregation
New work from the vLLM team that disaggregates prefill and decoding to maximize goodput (throughput subject to latency constraints) in LLM serving
zhisbug··on Break the Sequential Dependency of LLM Inference Using Lookahead Decoding
New parallel decoding algorithm that trades flops for latency reduction
zhisbug··on vLLM: Easy, Fast, and Cheap LLM Serving with PagedAttention
oops typo
zhisbug··on vLLM: Easy, Fast, and Cheap LLM Serving with PagedAttention
yep, it is agonistic to 4-bit. You can deploy a 4-bit model and still use vllm + pagedattention to double or even triple your serving throughput.
zhisbug··on vLLM: Easy, Fast, and Cheap LLM Serving with PagedAttention
This really depends on what GPUs you use. If you GPUs has very small amount of memory, vLLM will help more.

vLLM addresses the memory bottleneck for saving KV caches and hence increases the throughput.

zhisbug··on Chatbot Arena: Benchmarking LLMs in the Wild with Elo Ratings
could you provide any reference? Is it a variant of ELO?
zhisbug··on Fastchat-T5: 4x smaller but more powerful than Dolly-v2, commercial use ready
Released by Lmsys.org who made Vicuna
zhisbug··on State-of-the-Art Chatbot, Vicuna-7B, now runs on MacBook with GPU acceleration
And I think the problem of taking the roles of users in vicuna is caused by this bug: https://github.com/lm-sys/FastChat/commit/1bb234265d16bdfd50...

which has been fixed recently.

Lmsys are launching new training jobs after this patch, please stay tuned.

zhisbug··on State-of-the-Art Chatbot, Vicuna-7B, now runs on MacBook with GPU acceleration
My point is that I am not aware of any official 4-bit quantization version (delta or weights) by lmsys so it might too early to draw your conclusion that vicuna finetuned llamas degenerates a lot of performance at 4 bit but others are fine.
zhisbug··on State-of-the-Art Chatbot, Vicuna-7B, now runs on MacBook with GPU acceleration
it is really a matter of having faith on pytorch (or JAX) or on third-party cross-platform supports like llama-cpp. Apparently pytorch reduces a lot of complexity and grows extremely faster on cross-platform supports.

And, PyTorch does so well on GPUs!

zhisbug··on State-of-the-Art Chatbot, Vicuna-7B, now runs on MacBook with GPU acceleration
no, the requirement on a particular HF commit has been fixed. It is no longer needed.
zhisbug··on State-of-the-Art Chatbot, Vicuna-7B, now runs on MacBook with GPU acceleration
Lmsys hasn't released any official 4-bit version. It might be a better idea to wait for the official 4-bit version. But it is interesting to learn that the third-party 4bit version has performance degeneration.
zhisbug··on State-of-the-Art Chatbot, Vicuna-7B, now runs on MacBook with GPU acceleration
No llama.cpp nor any compilation complexity. Run with two Python commands!
zhisbug··on State-of-the-art open-source chatbot, Vicuna-13B, just released model weights
https://github.com/facebookresearch/llama/pull/184
Page 1 of 2Next →