Same goes with my S.O. who is a Chemist. Older computers are just not ideal for new software.
17 karma · joined July 15, 2017
Same goes with my S.O. who is a Chemist. Older computers are just not ideal for new software.
There is then the issue of developers. Who gets the job of detecting which gimmicky shape a screen is? Web browser developers or website developers? Maybe my viewpoint is from being used to rectangular screens. I'm also not a web developer but mobile. I already hate having to implement portrait and landscape layouts. Please don't add a star shaped phone.
First is 2 months is too long to work on a game. 2-3 weeks max. Make game -> release -> make new game. Keep them coming. Rovio made 50+. If they'd spent 3 months on each, they'd have drowned.
That problem I think also leads to the rest. Most of which has been said. Once I made my first app which took me ~1 month, I've pushed times to 1 week. Keep them coming.
Another issue is salivating at the money before you create the user-base. Get the users up first. The money follows them.