Do you have any good reference to learn general HPC and those topics? Best I could find when I searched last time was Udacity's High Performance Computing mooc and its reference book "Introduction to Parallel Computing".
34 karma · joined November 21, 2014
Do you have any good reference to learn general HPC and those topics? Best I could find when I searched last time was Udacity's High Performance Computing mooc and its reference book "Introduction to Parallel Computing".
- There is no game compatibility information. When I buy a console game, I know that the game will be compatible with my system. There is no such guaranty with Steam games. I would like to see a simplified benchmark tailored to pre-made Steam Machines so that consumers can understand how well they'll play their AAA games.
- They lost momentum with the SteamOS platform, and many developers are now skeptical of porting their games to Linux. The Steam Machines were supposed to be launched one year ago and with them their Linux platform. Some developers took a big investment to port their games to Linux and fight around subpar OpenGL drivers. When they were done there was no Steam Machines and they were met with a Linux userbase of just 1%. Now, I believe, we'll only see more Linux launches once the developers trust the Steam Machines as an established gaming platform.
Edit: formatting
This is the same paradigm as MPI, the message parsing interface. Using it, you also get for free the ability to deploy your "threaded" code in distributed memory architectures. But any person who had just a bit of experience with this standard can tell you how tedious is to develop a parallel code with it. Maybe this is product of the paradigm or just the verbosity of the API (see for example: http://www.mpich.org/static/docs/v3.1/www3/MPI_Alltoallv.htm...).I wish there was some sort of OpenMP or Intel TBB equivalent for MPI to ease out the pain.
I'm not a security expert, so could the binary kernel module for the NVIDIA driver be exploited for this effect?