a python interface to a lower level rendering library could mitigate most of that effect.
otoh, serious game writing is pretty hardcore tech, cutting-edge game devs probably won't jump into python right away.
otoh, serious game writing is pretty hardcore tech, cutting-edge game devs probably won't jump into python right away.
If I did it again I would have an easier time because I missed a few critical constructs back then(most notably, the array package). It still wouldn't be pretty, especially not on a phone.