I think they do in a different way. An expensive phone game is $5. Every once in a while a game will try to break that mold and they get mocked.
I think they do in a different way. An expensive phone game is $5. Every once in a while a game will try to break that mold and they get mocked.
I’m the early days of smart phone gaming there was a brief push for immersive 3D games like Deadspace. The games were good but not enough people were willing to pay for it when gamers generally already had better devices for gaming on.
Backtrack a few more years, before ads were prevalent on phones, and you had a massive library of Java based games for feature phones plus Windows CE / PocketPC ports of popular PC games (like Tomb Raider). In fact this market appeared to be growing so much that Nokia released a phone/ console hybrid device (the Nokia N-Gage).
So there was a culture of bringing quality titles to mobile phones and PDA but the economics wasn’t there.
Edit: And by high budget games I mean games with a high development budget, not games that costs a lot to buy. Genshin impact is a AAA game that runs on phones, they invested $100 million to make it, that is what I meant by it being a high budget game.
It's not totally unheard of. Among Us is paid on PC/console but free on mobile. PUBG was similar before it went free to play on all platforms earlier this year.