> The best value creation process is just an iterative/incremental cycle, with lots of power in the court of the value creators over the value extractors.
This is consistent with the development process I've used with my game/app (nebulous) for the last 7 years. I learned very early on that players responded directly (as in told me via reviews and emails) and overwhelmingly positively to frequent substantiative updates. Early on it pushed me to find my absolute limit: ~2 weeks of < 4 hours of sleep each night, on a ~28 hour day schedule.
I kept bureaucracy, overhead, and expenses to a minimum and have been fortunate enough to reap the rewards over an extended period of time. My focus has always been on maximizing user experience first, revenue second.