2. I just don't rate them. The magic of 3d headsets that differentiates them from 2D for me has been "presence". To stand in front of a massive temple in Skyrim or something and feel like you are there, it's special and can't be replicated in 2D to the same extent. As soon as you get into a focussed state e.g. a game loop churning out iron daggers to level a skill, presence doesn't matter. Your area of attention is quite small and having a headset on is just a pain in ass. 2d apps are in the latter category for me.
My basic rule of thumb is that if you don't already render the content in 3d on a 2d screen, "spatial" doesn't have much to offer besides gimmickery.