249 karma · joined November 12, 2015
The general thing I've learned is: there are no short paths, only long paths. Figure out what you want and start the long path to get there, because there aren't short cuts. How to figure out what you want? Well that's a long path too.
Also on my local machine, push to remote gitlab does not work reliably and I have to push via command line. Have not been able to find a solution, but also haven't done more than googling about it.
Funny how he says this but then later goes on to mention Darwin. Perhaps we could say part of the natural selection of new "big things" is if they (both the ideas and the people) survive the early dismissiveness and criticism. I would welcome criticism from highly experienced and conservative people, because if you can respond meaningfully and survive - you're probably on to something.
What? Purely anecdotal I suppose, but I have found immensely helpful information in comments on SO.
Even more to your point, Improbable doesn't make a full game engine...they make SpatialOS.
"SpatialOS is a cloud platform that provides hosting, online services, tools and a multiserver networking stack for developing and operating your multiplayer game, using any engine."
Also several projects using SpatialOS have folded recently
https://www.eurogamer.net/articles/2019-08-12-another-spatia...