2,962 karma · joined July 27, 2015
My main interests and experience are in graphics programming and performance optimization.
https://agentlien.github.io
But, the meta key already exists and on Windows it is the Windows key. We're going around in circles.
For the last six years my full time job has largely been optimizing games where most of the team has been working with this mindset. Sometimes someone spends a few days of just getting things done, followed by others building on top of it. This leads to systems which are not fast enough and take me weeks or even months to optimize.
We even got together at my last job and created a series of lectures on performance and best practices for everyone, including artists, to get ahead of this type of issues. It was apparently very appreciated, especially among the non technical staff who said it was valuable and they had no idea.
So, in a very real sense, signal processing is exactly what the GPU is built for and primarily used for.
From my perspective as a Swede, however, making it sound Swedish is the same as making it sound Ikea-ish. Because Ikea products all have names which are either Swedish words or typical Swedish names.
At least they changed the first word to Kvick because it means the right thing and sounds about right. And it happens to be my family name.
The name feels like such a near miss though... Kvick (beyond being my surname) does mean quick and I see they changed to it from kwick to make the title "more Swedish". Great! But sört? That's not a Swedish word and feels very "trying to seem Swedish without knowing any Swedish". That letter would be pronounced somewhat like the u in blur.
Meanwhile sort in Swedish is sortera. Sort itself does mean sort as in kind/type. So perhaps Kvick Sort would be the best version of the name?
In Dutch (which I happen to be fluent in) Kwiek is sometimes used in writing but I've never heard it spoken.
I absolutely love both Unreal and Unity. Unreal is amazing from a technical perspective and having worked with a talented team in Unreal the stuff we were able to make were mind-blowing given the resources we had.
Unity is way easier to work with if you aren't focused on high fidelity graphics. In fact, I've never tried any engine that felt as easy to work with as Unity. I would absolutely not call it a monster. Even with a fairly green team you can hit the ground running and get really productive with Unity.
I also tried LM Studio a few months back. The interface felt overly complex and I got weird error messages which made it look like I'd have to manually fix errors in the underlying python environment. Would have been fine if it was for work, but I just wanted to play around with LLMs in my spare time so I couldn't be bothered.
A friend showed me that the latest game I had worked on was hilariously mistranslated. It's originally "Need For Speed: Payback" but got translated to "behöver du hastighet: återbetalning" which would be more like "do you need speed: reimbursement"
When I think of matrix multiplication in graphics I primarily think of transforms between spaces: moving vertices from object space to camera space, transforming from camera space to screen space, ... This is a big part of the math done in regular rendering and needs to be done for every visible vertex in the scene - typically in the millions in modern games.
I suppose the difference here is that DLSS is a case where you primarily do large numbers of consecutive matrix multiplications with little other logic, since it's more ANN code than graphics code.
From friends and family in Belgium it seems it was somewhat bigger there.
However, the comment was worded as if it meant to highlight some difference between how the article summarized the paper and what the paper is actually saying. Since I couldn't see a difference between the above poster's summary and that in the article, I was curious what I was missing.
(Emphasis mine)
I haven't read the paper yet, but this sounds like a (good) summary of exactly what the article is saying. It makes me wonder what, if anything, you feel is different from the way you put it and the way it is explained in the article? As a layman they seem the same to me.
Yes you do need to be a member to use the system, but that's a very small price to pay for the convenience and speed of avoiding all lines and stress of the regular checkout.
Instead of a guard there's a scanner by the exit gate where you scan your ticket. In my case just a small stub since the actual ticket is sent digitally.
I think it works so smoothly, much better than before this system was introduced. My recent experience buying groceries in Belgium was very similar.