4,112 karma · joined May 20, 2016
It's the chaos, the music, the growth over a level, the characters, the visual design, the sound effects.
The sequels showed that when any one of them suffers then it makes for a less endearing game on the whole.
I think there's your answer. A hell of a lot of people will often read the title without reading the contents of the article. I admit I'm often guilty of that
I wouldn't be so sure about that
It's completely destroying genuine conversations about the pros and cons of AI when people will just forever parrot that everything is slop
My dev machine is an i5 of some description about 6 years old, that's about all I could tell you off the top of my head because I've never worried about needing slightly faster compiles. (Ignoring running local LLMs of course. Currently they can't compete with Opus 5.5)
> serving a life sentence for murder
Well which is it?
In reality the back was curved, and they took pictures from an angle that only showed off the edge of the screen and not how far back it curved
If I ever talk about Ocarina of Time, I don't feel the need to specify what platform it was on, or now that I realise, that it was even a Zelda game