2,348 karma · joined January 18, 2009
Lots of knock on effects -- sub critical, let heat in the primary loop, less steam and electricity generated in the secondary loop, etc -- but generally a non event that you practice for.
There's no reason this would lead to a radiological event or more significant casualty.
[1]: https://idtechwire.com/opinion-in-an-ai-world-every-attack-i...
There's so much about that phrase that makes me smile. Easy to forget that Second Life was also one of the earliest users of AWS, S3 first. Jeff Bezos had personally invested in our 2005 round (a round that made Linden Lab a unicorn before that was a thing) and pointed us at Jeff Barr and the work coming from AWS.
In return, Jeff Barr started hosting AWS meetups in Second Life -- this was the era of lots of groups setting up Second Life outposts, from Jonathan Coulton to Reuters.
We also were lucky enough to have an incredible physics engine programmer, so we were running a way better motorcylce simulator than made any kind of sense -- led to huge arguments with our CEO because higher level motorcycles were much harder to ride initially because they were modeled after real performance figures. We fixed that eventually -- Don was right!
Completely agree that none of the games from the CRT era look right on modern TVs. There was a group at GaTech that did some really nice visual simulations of scanline artifacts, but they haven't seemed to generally make it into emulators.
As for using node.js, we're starting to test various communication channels -- websocket versus long poll techniques versus straight ajax etc -- and it's faster for us to be working in a single project as we bootstrap up the tech curve.
* go to about:config
* search on plugin.default_plugin_disabled.
* set to false
http://aliciapatterson.org/APF0704/Johnson/Johnson.html
In both cases, using the GA allowed a player to more comprehensively search the opportunity space created by the game designers than the designers did during design and play testing.
Really awesome stuff, though it sets up an intriguing arm's race between the game designers who can patch and Nerf elements to eliminate unbalanced strategies and the players who then explore the new rule set.
[Edited: had said "friend" which was incorrect]
tl;dr
He admitted to reporting only $67,939 in a year he made $126 million. He further admitted to hiding a total of $365 million.
[Edited: hadn't included the $126 million detail for the year he under-reported]