1,031 karma · joined January 2, 2011
[ my public key: https://keybase.io/nonparibus; my proof: https://keybase.io/nonparibus/sigs/PEMt1J0zhF8qk2QWTtVS56s3NzMsQ1dlulft6DuVQlo ]
Further downstream we hope to be able to work with the Gutenberg team and to contribute more directly.
We actively want to talk approaches through with more interested parties, and welcome contributions to the spec and docs.
Sidebar — for our part at HASH - we’re optimistic about the role WebAssembly might play, having used it extensively in building the wider ecosystem of simulation tooling.
If you’d be open to exploring this in the context of Notion we’d love to chat: david@hash.ai
The run and play buttons being distinct are in our mind important in larger sims... but fully appreciate the confusion. We'll give this some more thought. Thanks for your patience and comments!
We have some users representing networks in the 3D viewer at present, and have seen three ways implementing networks to date:
1. Edges are represented as agents. They are used to store properties such as edge length, and to provide nodes with a way of accessing other nodes.
2. Edges are represented AND USED as agents. Edges not only store properties but themselves exhibit behaviors.
3. Nodes are given a network object which contains information about their network neighbors and all relevant properties (such as directed/undirected edge, edge length, etc...)
Re: your question around experiments... yes to all three (parameter sweeping, Monte Carlo, and sensitivity analysis), and a bunch more. We'll be shipping this alongside H-Cloud. More on that in the full explainer at https://hash.ai/about/mission
Thanks for giving the beta a spin! Happy to chat in more depth over on our public Slack.
> Brilliant innovators have sought to organize the world’s information and make it accessible to all, and the next step on this journey is to make that information understandable and usable to everybody.
UPDATE: GitHub is down. Of course it is.
We're a team of a dozen working on an in-browser simulation engine and IDE. We're hiring engineers with deep CS backgrounds and real-world experience solving distributed computing problems.
Our H-CORE engine is written in Rust (compiling to Wasm), TypeScript, and React.
We are Joel Spolsky's new venture, post-Fog Creek (Trello, Stack Overflow, and Glitch).
We're hiring for "smart and gets things done". Resume/CV drop @ https://jobs.lever.co/sohostrategy/d6e31b57-eca1-4f2b-9d07-2...
We're big fans and optimistic about its future :)
In addition we have several dozen classic ABM toy models such as Boids, Schelling segregation, and Conway's GoL. These individually showcase different components of the system.
You're half right -- Jude started as an intern at Fog Creek eleven years ago and rose over a decade to become CTO. So technically he once was an intern...
But the startup originated outside of Fog Creek, and Joel's involvement is very much intentional.
GAMA is great -- and we're big fans of the team! They've done an awesome job raising the profile, and improving perceptions, of ABM/MAS-type modeling.
We're approaching things in a rather different manner, with a specific view to decreasing the time and complexity involved in building real-world (versus toy) models. We'll be drip-feeding invites (and more info) in the coming days.
Drug-resistant HIV due to natural mutation and an increase in infection vectors (courtesy PrEP).
Killer venereal diseases: we missed you, but not that much.