Super Mario 64 decomp has only publicly been available since late 2019. And even then, there's still holdouts as the toolset for ye olde ways has been around longer.
7 karma · joined July 30, 2020
Super Mario 64 decomp has only publicly been available since late 2019. And even then, there's still holdouts as the toolset for ye olde ways has been around longer.
Blender is competing against Maya, not Renderman.
This tells me you may not have been keeping as close tabs on industry practices. I can tell you personally, this has been rapidly changing over the past few years, and it's taken a lot of people by surprise. I can't say it's supplanted Maya yet by any means, but that software's quickly being seen as old-hat by each new wave of gamedevs. It's fascinating to see.
Can you get hired at a large studio with Blender on your resume? Absolutely. And Krita is slowly heading down a similar path.
GIMP, on the other hand, is dead-set on being relegated to a corner for FLOSS purists. It still doesn't have a complete CMYK workflow. It can't compete with Photoshop, and its authors have stated they don't want to compete. And until something comes along that can, people will continue to learn and use the proprietary option first and foremost.