1,696 karma · joined December 9, 2019
Surely at some point you would stop saying "I built this house", even if you ordered and financed it?
>Also give it a chance - as you said "good" models have only been available very recently and you wouldn't expect everyone to start using them instantly.
But I'm not expecting everyone to have built something like that, but surely among millions of users someone should have, especially the people proclaiming insane productivity gains? There are no super impressive open source projects done using AI and all the companies boasting about how all their code is AI written now don't show much improvement either.
But fine, let's say everything before gpt 5.5 was unusable crap. Then there should still be projects that would normally have previously taken ~2 years done in just two months. Where are they?
Claims like this are hard for me to take seriously because 'good' models have been available since the start of the year. So, if they really 10x one's productivity, then people should be able to have gotten done 5 years worth of work since then, but I've never actually seen anybody show any project like this.
It's when a woodworker, musician or painter completely outsources their work and just marks what's wrong, sending those parts back. Yes, the final art piece might be the same, but the artist definitely uses less of their "soul".
Imo not being able to select a subset of intervals to train heavily limits how useful this is.
Seems like the puzzles are novel, but the mechanics are not?
However perfect LLMs would just replace compilers and programming languages above assembly completely.
Like, I'm a huge fan of gradual typing, especially TypeScript's, but gdscript's is just so primitive. Not even to speak of something like intersection or union types, even something basic like an interfaces mechanism is missing. has_method is an awful substitute - in general way too much relies on strings, making even simple refactoring a headache and breaks autocompletion. Lots of things also just aren't typable e.g. because generics are missing, pushing one to Variant. These aren't deal breakers, especially for the small-ish projects I've done, but it just feels bad.
A 'fully realized' version of gdscript would probably be great, but as is I'm just really not very fond of it and progress currently isn't exactly happening at a rapid pace (which is of course understandable).
Also - and this is definitely a lot more subjective - but I find its C++ FFI pretty ugly, even for basic stuff like working with structs. In theory using gsdcript as glue and C++ for the more core things would be a great approach (like unreal with its blueprints), but in practice I just want to avoid it as much as possible.