It's mostly in German, but each game page usually has a rules section in English and links to other sites with the same puzzle type.
94 karma · joined April 23, 2014
It's mostly in German, but each game page usually has a rules section in English and links to other sites with the same puzzle type.
If they avoided man-made objects, that would indicate that they're smart enough to tell the difference. They're just grabbing any object they find that stands out. If anything, that implies less intelligence.
Oh, "but I wasn't SAYING it" you say? Who judges whether hate speech is excused by context? Facebook interns? AI algorithms? Sorry, the algorithm has pronounced you guilty, you are now banned.
That is the world you would create.
value = boolean ? this_value : other_value;
If the branching logic gets too complicated, I usually move it into a function (private method) with a return in each branch.They also mentioned the Zelda 2 glitch where you could wrong-warp by jumping off the top of the screen and using the Fairy spell. You could get into a weird town that didn't exist, and if you left you were stuck in the middle of the ocean.
It should talk about the number of tries so far (one each), the length of time it took is irrelevant. But why are they even taking turns when they have separate padlocks and could easily brute-force it? I get the concept they're going for but the premise doesn't fit and just confuses things.
https://jsfiddle.net/5Yzs6/17/
Did you know undefined is equal to undefined, but not <= undefined or >= undefined?
Or that two instances of the same object/array are not equal (e.g. [-1] != [-1]), but are both <= and >= each other?
Or that /.*/ is non-comparable (only != is true) to all numbers, but greater than [-0.5] and "-0.5", and less than [0] and "0"?
http://tetris.wikia.com/wiki/Random_Generator
Officially branded Tetris games are required to use a "random bag" algorithm where they generate random permutations of the 7 tetrominos, so that for every 7 pieces (aligned with the bag start) you get each type once. You can only get two in a row if they appear at the end of one bag and the start of the next, and conversely there's a maximum of 12 pieces between duplicates (start of one bag, end of the next). Three in a row will never happen.
Google Plus solved this exact problem 5 years ago with "circles", letting you choose what to share with which groups of "friends". Why hasn't Facebook implemented this?
http://www.zachtronics.com/the-codex-of-alchemical-engineeri...
Is there a name for this kind of voting process?
> how unpleasant social interactions persist and grow into a climate of alienation and dysfunction
is more like someone you expect to be rude to you all the time unless you tell them not to be. If that's not going to happen, then just letting it go could be a reasonable response. There's also the fact that this is being recounted after the fact, which implies not just hurt feelings in the moment but a lasting grudge held over something most people wouldn't be bothered by, which can also be toxic to relationships.
> > You can't delineate a set of criteria for when to take a statement said to you "personally".
> Sure i can. When it affects you, personally. People who disagree with me can't come up with a set of criteria.
Fair enough. Everyone takes offense at different things. But if your threshold is set so low that interactions that most people wouldn't find "uncomfortable or harmful" are "unacceptable" to you, then any interaction with you becomes difficult, and that difficulty will drive people away and alienate you.
That's how you're coming across here, and that's why people are suggesting you try to change yourself, change the way you view these interactions, instead of just insisting that everyone else change to accommodate you. "Don't take it personally" doesn't mean "don't react to things that bother you", it means "don't let it bother you". For things that have no ill intent and don't bother most people (even when it's directed at them), that's good advice.
They estimated 10 million consoles were actively being played, so they made 12 million copies. They sold 7 million, and that's before returns. 7 million people who would think twice before buying another Atari game.
And sold it and kept all the money to themselves? Sounds like a great deal for them.
Wait, how does she know that? Can you explain why you consider that the most rational choice for Bob to make? As experiment shows, this is not the optimal strategy, so I don't see why you would call it the "rational" one.
Also, keep in mind that you're describing an iterative game (where the same people play the same game with the same circumstances repeatedly) and the pirate game is non-iterative, since the players and circumstances change between rounds. As you note, iterative games are much more complicated and the sort of induction used in the pirate game doesn't really work.
Is there a name for this problem? I can only find the fair cake cutting problem, which has been solved for 3 people.
What does this mean? Google has no results for that phrase, using any verb tense.