117 karma · joined October 12, 2023
Each post can't describe my entire take on society absolutely, but taken with other posts on the site, I'd like to think it's fairly cohesive. I think subsidising industries for the sake of providing employment is pointless and unsustainable approach, it undermines both a genuine source of meaning for people and it undermines the market (making goods more expensive).
Money may be constant-sum but that doesn't mean what you can purchase with that money is constant, new markets emerge, others become more efficient. Many positive-sum systems are possible within a universe that is on-the-whole zero-sum.
If we took the moral value away from meritocracy-as-indicated-by-wealth as it is, not giving it the bait-and-switch moral weight of a "well-directed efforts" Effortocracy, it would be less of an uphill political battle to level the playing field for those with great potential to contribute to society but who are currently locked out by poverty or other accidents of birth.
The same is true of moral character, which as the post points out is a better predictor of future behaviour than an absolute measure of prior contribution.
But the main takeaway is not how we assess people in the world as it is, but how do we set up the world in a way where everyone's efforts lead to their optimal potential merit, which is incentivised by rewarding effort at each step. Part of effort is also thinking about the effectiveness of your efforts, but also many efforts might be seen as pointless and futile until they are not, scientists who contributed to the Covid vaccine had been doing seemingly pointless work for decades until it finally became relevant to MRNA vaccines.
And on the other hand, it is entirely possible to put fairly low effort into profitable ventures that are detrimental to society—porn, alcohol, sugary foods and get rewarded for it. An effortocracy would seek to tweak the incentives differently.
XD I wish that had been intentional. Thanks. Here's Heidegger's "What is Metaphysics" partake if you dare.
https://www.stephenhicks.org/wp-content/uploads/2013/03/heid...
I wonder if there's something in that, where people try to distract themselves in their every day life with these games, perhaps it's an instinctive way of reducing trauma.
This was also much easier to code, an unspoken 3rd objective :)
Thanks for playing - if you'd like to try the mobile version it's at https://nonzerosum.games/tetrings_mobile.html
Thanks for your feedback
Concerning the controls I had to factor in simplifying them to create the mobile version - https://nonzerosum.games/tetrings_mobile.html because it was just not possible to distinguish between so many different gesture controls on a touch screen. So, in the mobile version, on a couple of axes you can only rotate in one direction, given this limitation I could definitely limit the keyboard controls for people with only 2 hands.
Thanks again, finding comments like these has been really enjoyable.
The blog is really about sharing ideas, so yes "forcing" the read is part of it XD - hopefully some ventured into the rest of the blog, which is more "saving the world" sort of material. I really appreciate your comments here, I wish I'd found them straight away :)
One of the moderators has kindly let me jump back in to say thanks to everyone that read the blog and had a play, it was most exciting to see people talking about it and I was especially amused by everyone bagging on the unreadable font - you'll be relieved that it has been changed, as of a few weeks ago.
So, a huge thanks, you've all made my day. And if you were looking for a mobile version, here it is... https://nonzerosum.games/tetrings_mobile.html
I'm looking forward to being part of this community too.
BTW - There's a mobile version of the game too now https://nonzerosum.games/tetrings_mobile.html
It was really cool seeing all those comments about the terrible font, and the game of course.
https://news.ycombinator.com/item?id=37060305
I would love to be able to reply and thank all the people who showed an interest in my work, but the post is more than two weeks old. I have read a comment by you where you said you could reopen commenting for a thread given a good reason. Hopefully you think that the creator of a project that was the subject of a popular post here, wanting to address the 75 comments about his project is a good reason to open up comments?
I would really appreciate it if this is possible. I'm excited to chat with the people and assure them that I have indeed changed the terrible font I had been using - which got roasted mercilessly.
I'm also excited to join the community, turns out this might be where I fit :)
I'm new to HN, but can see that the thread is no longer active (as in I can't reply). There was lots of great (and entertaining) feedback on the thread (especially about the terrible font). I would love to reply to those who fed back on the game and the page, now that I have ironed out some bugs with the game, and importantly changed the font to something that is much more readable (and with much better CSS). I've also released a mobile-friendly version of the game. Do you know of any way I can engage with those that commented?
Again, thanks for your interest and the two days of excitement I had looking at those analytics.