2,468 karma · joined March 2, 2008
[0] http://www.verilogtutorial.info/chapter_2.htm [1] http://www.doulos.com/knowhow/verilog_designers_guide/wire_a...
When writing these blog posts, I usually create a single circuit with a bunch of disparate parts - I don't need the circuit to be functional for any simulation purposes, I just need the diagrams and rendering. Part of the reason that I only use a single circuit is that I need to copy and paste different parts, and I'm not sure if copying/pasting between different circuits is possible. Also, copy/paste rather often dies on me, especially when selecting multiple components, which makes workflow a bit more complicated. (This happens to me rather often and is really annoying, because the only way to fix it is to close the tab and restart. Symptoms after breakage include inability to copy/paste or move any circuit elements around. If there's any way to submit debug logs for when this happens, feel free to let me know and I'll be sure to try next time it happens. You have my email.)
Exporting via the export tool produces a single PNG file for the entire circuit, where I often need just a bit of the entire diagram. Screenshots let me select a small portion of the circuit.
I'm not entirely sure how this could be fixed. If there were gist-like embeddable widgets, I think the convenience of those would outweigh the disadvantages of a slightly different workflow. Circuit "gists" would be awesome. Another thing that would be great is if I could select a bunch of elements on a circuit, click on some button, and have a new circuit created with only those elements in it. (Note that I'm just brainstorming what would help me specifically, so I don't know how all this might fit into your product.)
Anyway, CircuitLab is awesome! Thanks for making it.
To be fair, the infographic could be better, but I think all the information is there and relatively easy to parse, so calling it "not very informative" is a bit extreme.
But that's not what he means, and not really what he's writing about. The way I read this, he's proposing a shift in world view. People are difficult and unpredictable creatures, but, if I were smart enough, I would understand how they work. I could have been smart enough or empathetic enough to realize this stranger had a bad day, and say something nice to him to cheer him up. I could have been smart enough to get a better security system for my house. If I really cared about global warming, I could try to become a U.S. senator (or some other powerful politician) and try to change it.
By saying, "It's my fault", what the OP means is, "If I really cared about this, and was smart/strong/etc enough, I could have worked to fix/prevent this". This isn't about "[controlling] the entire world". It's about believing that you have control over your life, and about realizing that blaming others (whether in an angry or forgiving sense) is entirely useless in terms of practicality. If you blame others for anything, you're saying that there's nothing you could've done, and letting others determine your life.
I understand that in some regards, this is a bit silly. It's not my fault that someone had a bad day, and it's not my fault that I don't know them well enough to make them feel better. It's not my fault they were rude to me. But I'd rather pretend it's my fault and think about ways that I could handle the situation better in the future than just blame it on external forces and allow myself to repeat the same mistakes.
I think you're right, but the author probably did not mean the advice as literally as you're reading it. You're interpreting the advice as a call for egoism [0]; selfishness to the point of being unwise. I think that when people write this, they're actually writing a call for hedonism[1].
Hedonism is different from egoism. Hedonism, the way I see it, is realizing that our existence is ultimately meaningless, and that we should optimize for our own happiness (and well-being) rather than any other metric; all metrics are meaningless, so we might as well stick to what makes us happy. In actionable terms, embracing hedonism means realizing that you should aim towards doing things that make you happy, and that this aim should be your guiding force (at every "single moment in life"). This doesn't mean that you should be happy every single moment; it means you should be optimizing for happiness every single moment. (To use your examples: a spouse knows that compromising will make them happier overall; a janitor knows that although his/her life aren't perfect, doing this is what will lead to his/her life improving (hopefully) or at least keeping them happier.)
Anyway, that's the way I understand this type of advice, and I appreciate the occasional reminders. (Also, I don't actually know much about philosophy, so I might be misusing terminology here; if so, please correct me!)
[0] http://en.wikipedia.org/wiki/Ethical_egoism (maybe?)
I'm particularly pleased by the addition of units. I can't count the number of times I've done some symbolic work in Mathematica, copied the results, pasted them into WolframAlpha, added numeric values and units, and then computed the value there. It's become a common refrain in my workflow and a rather annoying one at that, so I'm really glad they're integrating things from WA into real Mathematica.
People who are unhappy are much more likely to speak out than those who are content. Clearly, GNOME 3 has annoyed a lot of people, judging by how many people are angry. But I think that generalizing and saying there's "near universal hatred for everything about GNOME 3" is a bit unfair.
But I think it would help if you choose a single use case and focused. If this is a tool for remote tutoring, try to integrate it with other similar services. For example, a built-in code editor. (There was a really cool online tool I saw a while ago that let you step through python code line by line, showing the currently defined variables and values at each step, with arrows and such pointing to objects on the heap...).
Basically: the technology looks really cool, but it's hard to say anything else. I'm not sure who this is aimed at.
For instance, let's take the problem of multiplying ten numbers. In a normal processor, you have a loop of instructions, each instruction has to go through a "fetch" state (to load it from memory), a "decode" stage, to figure out what the instruction is, an "issue" stage, to figure out which processor pipeline can best execute this instruction, an "execute" stage, to finally execute the instruction, and maybe a "commit" stage to write the outputs back to memory. (The exact number of stages and amount of parallelism depends on the microarchitecture and pipeline depth, of course). What if we wanted to just build a chip that did this? We could put ten multipliers on the chip, and then do the exact same operations in just a few clock cycles, since we would have no instruction fetch or decode, no commit, no loops, and so on. This is a contrived example, but my point is that general-purpose processors are incredibly slow compared to dedicated hardware, precisely because the extra transistors necessary to make processors general purpose also take a large portion of the computing time.
I find the idea of FPGAs reconfigured per-application to be really interesting. Celoxica (http://www.celoxica.com) seems to do some sort of FPGA-based software acceleration for trading software, for instance. I wonder if it's possible to do something like this for a more general market...
I think they still have a lot of work to do. When I upgraded from 3.4 to 3.6, I was pretty annoyed because out of the eight or so extensions that I used, all but one stopped working. Luckily, the extensions that I used were all upgraded within several weeks, but it's still a major issue.
I think it's pretty clear from the extensions site that this is still a work in progress. That's part of the reason I really like this announcement, though - exactly as you've said, it looks like they're going down the path of "official set of well-maintained extensions", which I think is the right choice.
I guess that GNOME 3 isn't entirely ready for everyone yet, but the future that I see for it is pretty awesome. For me, personally, it already far surpasses GNOME 2, and I think it still has a lot of potential that it hasn't utilized.
(I can't really comment on multiple monitor setups, though. I just have a laptop.)
I am a huge fan of their extension mechanism, and use a bunch of them. It seems like the mechanism is extremely flexible, as people use it for things from creating quasi-tiling window managers (see shellshape or gtile) to customizing the search dialog (like Unity's lenses) to just adding various buttons in different parts of the UI. All in all, I am a huge fan of GNOME 3, but I really do wish the extension mechanism were a bit more well-documented...
Original: "It’s pictured next to a Paramecium and an amoeba at the same scale. Even though both these creatures are made up of a single cell, the wasp..."
Theorem: Anything less than 91 which looks prime is prime.
Proof: To do this, we will calculate the smallest number that looks prime but isn't. The numbers 2, 3, 4, 5, and 6 all have easy and quick divisibility rules, so our number cannot be divisible by any of them. 7, however, is hard to check for - so clearly the first number that looks prime but isn't will be divisible by 7. Sadly, everyone realizes 49 isn't prime, because it's a square, so we need to find the next difficult prime factor. 8, 9, 10, 11, and 12 are all also subject to quick tests and divisibility rules, so discount those. 13, however, is ugly - thus, the first number that looks prime but isn't is 7 times 13, which equals 91. Q.E.D. (My professor insisted this stood for "Quite Easily Done".)
I'd love feedback and comments. This is the second time I'm working on this game, and the first time I've released this to the Android store. People seem to like it so far, but suggestions would be great! Use the promo code 'HackerNews' if you'd like to upgrade to the full version for free - I'm really more interested in feedback than money from you guys.
Thanks!
Also, it'd be nice if you could somehow give an example of artists' price ranges. I don't know if I'll be paying $15, $50, $500, or $1000, and especially for someone new to art commissions, this could be a point of serious confusion.
Either way, awesome idea. I really hope this takes off. Consider me a hopeful future customer!
Looking for part-time remote work. Generally experienced with Java, Python, C; have done mostly backend work with some iOS and Android development. Big fan of interesting algorithms (image processing, computer vision, statistics, simulation, you name it) in any language. Also happy with more 'esoteric' languages (OCaml? Lisp(s)? Matlab?). Also experienced with Linux system administration/networking (Fedora, Ubuntu, Arch) and perfectly comfortable in a command-line environment (zsh! ..or bash, I guess ;).
I'm an Android developer, so if there's any way I can help out, or if there's any way I can make it happen faster, please let me know! (email in user profile. I'm really really hoping I can help out somehow.)
*Please, suggesting something like this and encouraging people to implement it is like coming out with a device that only charges over micro-USB. Just... don't."
What's wrong with micro-USB? I look for it whenever I buy a new device, just 'cause all new phones, cameras, etc. use it (and only it) for charging. It's a nice standard. No?
Thanks in advance!
Student looking for part-time remote work. Will probably charge less than most.
Well versed in Linux networking (specifically Ubuntu Server administration), Python, C, and Java. Have done significant amount of work with PHP, iOS/Obj-C, OCaml, Common Lisp, and x86 assembly. Pretty good background in math and computer science, some background in physics/electrical engineering/biology.
Would love to work on anything interesting, though preferably not mobile applications!
Student looking for part-time remote work. Will probably charge less than most.
Well versed in Linux networking (specifically Ubuntu Server administration), Python, C, and Java. Have done significant amount of work with PHP, iOS/Obj-C, OCaml, Common Lisp, and x86 assembly. Pretty good background in math and computer science, some background in physics/electrical engineering/biology.
Would love to work on anything interesting!
It's a Brazilian martial art which originated with the black slaves transported from Africa. In the 1800's, around 1880 or so, slavery was abolished, and due to massive former slave unemployment and gang activity, capoeira grew steadily more violent. It was soon outlawed, and any found practicing it were jailed. However, around 1930, a movement grew to found capoeira as a "modern" martial art, with a formalized training and graduation system, as opposed to a very advanced form of street fighting. Since then, it's been getting less violent and more popular throughout the world.
It's very different from the other martial arts. The closest Asian martial art would be Wushu; capoeira is equally "showy" at times, utilizing flips, jump kicks, and so on and so forth. A lot of the movements you see in breakdancing actually originated in capoeira. Headspins, 1990's, butterfly kicks, backflips, the "baby freeze" are all movements in breakdancing, but also find their place in capoeira.
Capoeira is played to music and singing on the traditional instruments. A berimbau, drums, and a pandeiro (tambourine). The speed of the game (the fight) is set by the music. Finally, capoeira is a game of strategy: it requires quick thinking, because every movement by your opponent can be countered and used to gain the advantage. At higher levels, the fight becomes a mental one - you must anticipate what your opponent will do before he does it, and, at higher levels still, you can lead your opponent to do what you want him to do, so that you know in advance what will happen.
It's a very dynamic martial art. It's beautiful and incredibly fun, as well as incredibly tiring. It really does a wonderful job of combining "martial" aspects with "art" aspects: some styles of play emphasize fighting and defense, while some emphasize beauty. Some do both.
Here are some links to videos of capoeira games: http://www.youtube.com/watch?v=Z8xxgFpK-NM http://www.youtube.com/watch?v=51q1VB_dDik http://www.youtube.com/watch?v=FQl3iInVd0Y
Feel free to email me for questions. My username at gmail. There are multiple groups; I would suggest joining Abadá capoeira if you have them near you, as that is the largest and most organized group, from what I've heard.
But, somehow, I never really adjusted to it and now switch between Vim and when necessary Xcode.
If only there existed a good modal editor with a good scripting language behind it...
I keep hoping that Yi (http://www.haskell.org/haskellwiki/Yi) goes somewhere, but it doesn't seem too active.