kkukshtel: You should keep that info, with links, even if its links to your site. Dont burden the reader.
Edit: I read the first half of the article then skimmed the rest (I dont use LLMs outside of occasional searches).
I've been a gamedev for five years. I have a hunch LLMs will not take over game development because of the necessity to control many, many small details to shape a great experience for the player, and because some parts of development cannot be described with words.
Small details: My hunch is when it comes time to polish and fine tune all the moving parts, this process will remain much faster to do by hand. It will be faster to update a specific field or line of code and test/iterate than to prompt your way through that process (the last 20% of the work takes 80% of the time)
Describing without words: An artist with a vision can only bring that vision to life with body movements. It is not possible to communicate all the details that go into a great piece of art with words. The colors, lines, shapes, positioning, specific emotions, history... is beyond spoken language.