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assert

6 karma · joined June 15, 2017

See https://github.com/richelbilderbeek
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assert··on Maps reveal the structures of ‘Choose Your Own Adventure’ books
Indeed, it is rather sparse. It goes from up to down, mostly staying in the center.
assert··on Maps reveal the structures of ‘Choose Your Own Adventure’ books
TL;DR: map with crappy AI payoffs here: https://github.com/richelbilderbeek/CityOfThieves/blob/maste...

As a kid, I played 'City of Thieves' by Ian Livingstone. When entering that city, there is a crossing and one can pick three roads, all leading to the same city market. I always wondered: what is the best route of the three?

To do so, I first ported 'City Of Thieves' to console and desktop and Nintendo DS (after mailing the book company for permission, which I got). Then I wrote an AI that assigns payoffs to the different chapters. Not only did this result in such a map, but also the payoff it assigns to each chapter: https://github.com/richelbilderbeek/CityOfThieves/blob/maste...

The question is still unsolved though, as I do not trust the implementation of the AI :-)