Much of the cool stuff we know (such as e.g. transmitting responses to stress to other individuals) we've only learned a couple years ago. This is truly an exciting time to make discoveries.
34 karma · joined May 13, 2019
Much of the cool stuff we know (such as e.g. transmitting responses to stress to other individuals) we've only learned a couple years ago. This is truly an exciting time to make discoveries.
In many clubs there are also areas (usually smoking ones, but also backrooms, lounge areas, and so on) where the sound is muted and conversations (and other things) easily take place.
-Bouncers often compulsively search you in order to make sure you don't bring extra alcohol inside
-Prices are at a ridiculous premium, typically to profit from the artificial scarcity but also in order to discourage and punish drunken behavior
-Loud party music galore
What exactly is missing?
That's also why it's often recommended that you only drink alcohol or do drugs with people you 100% trust, especially if you're not used to it.
I mean, these spaces already exist. They're called Starbucks, Costa Coffee, and so on. They're fancy tea houses and smoothie stores or whatever. Why not just go there instead?
Seriously, what's so hard with not using social media? Aren't there plenty of offline stuff to do and people to talk to in meatspace? Is its prevalence a uniquely American thing?
Point is, I hope the ecosystem has gotten better last time I tried it ~3 years ago, and I also hope the interoperability didn't turn out to be "too good" for the ecosystem's own health.
When you're not auto-o-tabbing, i.e. when you encounter more dangerous monsters, the game rewards tedious habits such as playing very conservatively (hide and seek, kiting, climbing up/resting/climbing down/etc.).
An explanation was that the dev team targets the top players first and doesn't want to allow them to find a way to suddenly cheese through the game, so they lock down on every quirk, feature or strategy that lets them do so. Problem is, the top players are really good and always find another way to cheese, so the devs play a game of cat and mouse to streamline the game further in the name of balance. Meanwhile, newbies struggle and mid-players get bored.