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banana-slug

6 karma · joined October 3, 2014

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banana-slug··on Boids
Here is a thematically-related boids simulation from 2006: https://www.red3d.com/cwr/papers/2006/PSCrowdSandbox2006.pdf

Did 10,000 to 20,000 agents at 60 fps. Puny compared to yours, but not bad for 14 years ago! https://www.youtube.com/watch?v=Jpy5rJSVLj8 https://www.youtube.com/watch?v=ZZoy-8xK0YI

banana-slug··on Boids
You need a better dictionary: https://www.merriam-webster.com/dictionary/boid

Long before the flocking model, “boid” referred to snakes of the Boidae family, like boas and anacondas.

banana-slug··on Boids
Note that this one (https://github.com/meshula/OpenSteer) is the “semi official” port of OpenSteer, a library for steering behaviors, which is the generalization of the ideas underlying boids, as described in http://www.red3d.com/cwr/papers/1999/gdc99steer.html
banana-slug··on Boids
Nice boid-related tutorial: https://www.youtube.com/watch?v=bqtqltqcQhw
banana-slug··on Claude: Common Lisp Library Audience Expansion Toolkit (2014) [pdf]
Just a side note: the reference to 1997 seems to be making the point that Lisp has such a long history that a paper about it might be from as far back as 1997. In fact, Lisp was designed and described by McCarthy in 1959 (http://www.bitsavers.org/pdf/mit/ai/aim/AIM-008.pdf). Lisp was basically a practical software version of the mathematical lambda calculus of Alonzo Church (“The Calculi of Lambda Conversion” https://en.wikipedia.org/wiki/Lambda_calculus) as first(?) described in his 1936 paper “An Unsolvable Problem of Elementary Number Theory” (https://www.ics.uci.edu/~lopes/teaching/inf212W12/readings/c...). This was apparently related to the Church–Turing thesis (https://en.wikipedia.org/wiki/Church–Turing_thesis) but that is way beyond my intellectual depth, so I am not sure.