271 karma · joined March 18, 2019
https://en.wikipedia.org/wiki/J._Robert_Oppenheimer#:~:text=...
It provisions a sprite and spins up Claude code/Codex on it for each session you create. Finishing up an iOS client for it too
He talks about this in another recent essay https://stratechery.com/2026/anthropics-safety-superpower/
> If you own the user touchpoint, then you have meaningful lock-in, and the best way to own the user touchpoint is to be the canvas for everything they need to do. This, by extension, means that the frontier labs are on a collision course with software companies: it’s software that owns the user touchpoint, and it’s in the frontier labs’ long-term interest to not simply be a commodity input into software but to simply replace software outright.
I wouldn't mind if they allowed something similar to that audio hijack icon, where you require the rounded rect as the guiding frame but are allowed to have some elements protruding out of it. But completely arbitrary shapes are too jarring imo.
The author hints at this in a footnote: > It does, however, pencil out to use a different product instead. In this particular case, it’s easy: use Linear instead of Jira.
Reminds me of blood moons in Zelda https://www.polygon.com/legend-zelda-tears-kingdom/23834440/...
From their icon guidelines: "Embrace simplicity in your icon design. Simple icons tend to be easiest for people to understand and recognize. An icon with fine visual features might look busy when rendered with system-provided shadows and highlights..." https://developer.apple.com/design/human-interface-guideline...
Self plug, but I made an app related to this - it's a conceptual art gallery for app icons. I thought it would be an interesting experiment to remove the functional premise and just let an icon be a decorative symbol. It's called 001 (https://001.graphics)
I think app icons are an underrated artistic format, but they’ve only been used for product logos. I made 001 to explore the idea of turning them into an open-ended creative canvas. There are 99 “exhibit spaces” in the gallery, and artists can claim an exhibit to install art within. Visitors purchase limited-edition copies of pieces to display as the app’s icon, the art’s native format.
It’s a real-money marketplace too - the app makes money by taking commission of sales (Not crypto). I like economic simulation games and I think the constraints here could be interesting.
I’m currently looking for artists to exhibit in the gallery, if anyone is interested, or knows someone who may be, please let me know!
OTOH this article is basically downstream of Apple’s interface design philosophy.
They charge 27% for purchases made using external payment processors. Including Stripe fees that's net-zero (not even accounting for any chargeback risks). They severely limit how you can display the external purchase link too, and display an obnoxious warning screen when you tap it.
I would be surprised if a single developer adopted it.
https://developer.apple.com/support/storekit-external-entitl...