1,582 karma · joined August 16, 2010
Note that value is a time function, if you invest now, soon it will be worthing a lot more votes. I estimate 2 upvotes / 10 minutes.
(Too many words for my taste. If you put that many words in such a simple idea, make sure to hook me up in the first phrase and don't let me go until the end.)
http://ocw.mit.edu/courses/electrical-engineering-and-comput...
https://github.com/jashkenas/coffee-script/wiki/List-of-lang...
VM booklet in progress https://github.com/visionmedia/masteringnode
Dailyjs.com series http://dailyjs.com/2011/01/03/node-tutorial-8/
>>> The game-engine, collision and logic run on the server in JavaScript running on Node.js. The clients are simply rendering information sent from the server, and sending off keyboard input.
htdp (this thread)
plai http://www.cs.brown.edu/~sk/Publications/Books/ProgLangs/
eopl http://www.cs.indiana.edu/eopl/
Also,
Beyond that c (for when you must go to the bottom of things) and JavaScript (the web language).
Ruby192 Rails3
CoffeeScript Backbone.js jQuery qUnit Underscore.js
I'd like to do MMO games in js, i'll use Node.js server side maybe with ZeroMQ, and client side it's still a eyes-wide-open https://gist.github.com/749734 , all via CoffeeScript.
As each language seems to have a Sinatra clone, Scala's is Scalatra - for when you want to do something easy and elegantly-ish or something small as in "do this logic in a elegant fashion but don't hurt my brain". If you're stuck in Scala and LiftWeb is too much, choose the Scalatra's easy route.
Examples: https://github.com/mleibman/SlickGrid/wiki/Examples