If you don't have time, totally understand and congrats on all your success.
28 karma · joined March 24, 2014
If you don't have time, totally understand and congrats on all your success.
I don't think it's entirely Epic's fault about the releases being yanked from Steam or crowd sourced titles making changes. The developers had to sign the contract with Epic and Valve decided that they're too big to fail (which they might be by now) so they didn't try anything to counter.
The one thing that does suck from the gamer perspective is having to use multiple stores. As a dev and gamer I'm okay with this however as it helps the dev community at large in the long run if a viable store contender ever arrives.
Him and Epic are getting a lot of hate on Reddit because of the exclusivity deals, but as a developer, I appreciate Epic trying to get the dev/store revenue split more generous for developers. Valve does the standard 70/30, and Epic is doing 88/12 I believe.
And yeah, I've come across quite a few companies working on simulation platforms in my reading (cognata, metamoto, applied intuition, etc.) which made me interested in what they're selling but actual details are quite sparse on their websites.
https://arxiv.org/abs/1901.07849
From what I can find out seems like all the companies are using unreal or unity for rendering the graphics though.
Is Django still a thriving development community? And is it able to handle a large amount of concurrent users? Basically is it a good choice for a backend for a new project? The web tech world moves really fast, and I like that Django has been around for years but wondering if it's still a good option.
I'm putting cart before the horse a little bit by asking the stuff in my post, but I am wondering if I'm chasing a dead end if the odds of getting revenue from a side hustle to be similar to a corporate software engineering salary is pretty much non-existent because of the time limits of trying to do both at the same time.