49 karma · joined May 23, 2016
For example, in Fortnite you have to hold L3 to sprint. This causes other issues as well. If you drive a car in the game for example, and use the analog stick to steer, accidentally clicking L3 will cause the car to turbo boost. If you're driving around a corner and have L3 moved all the way in one direction, accidentally clicking L3 is a given which causes an accidental turbo boost.
The issue with L3 as Sprint is that a button is so much easier to press and hold than a joystick (as mentioned in the article). Even worse is when games use L3 as Sprint but also configure the analog stick to perform some other action, in which case you can perform actions you don't mean to perform.
Post your calls position if you’re serious.
Regardless, all of this is just intellectual play considering the Reddit poster has no desire to exercise their options.
E.g., how does Cycles compare on AMD vs Nvidia?
Instead of comments by users who have read the linked article, you have comments by people using the discussion as their personal diary.
Do you mean I’m not expanding on these threads deep enough? Instead, it feels like everything is a summary I suppose.
Just trying to learn how I can write these posts better.
Thanks for bringing up the other points. I should add clarification on that in the post.
I had to pay for advertising because after 1-2 months there were still 0 players. I thought Roblox would push games to discovery with an algorithm, however this doesn’t seem to be the case.
Roblox provides analytics so I leaned into them to see if my changes were making a positive impact.
I had no intention of creating a hit game. It was just a way to have fun and see what happens. I really enjoyed the process and loved to see how many players had fun playing the game.