2,116 karma · joined June 2, 2012
https://www.androidpolice.com/2021/05/08/hands-on-new-budget...
[1] https://github.com/Kinto/kinto-http.js/blob/master/bin/dist-...
[2] https://github.com/Kinto/kinto-http.js/blame/6a4ba42ba13a91a...
There was a great article in Kotaku[1] that illustrated this quite nicely. Essentially, what made World of Warcraft successful when it launched can't really exist today, especially with our hyper-connected world. Blizzard has made many attempts to make World of Warcraft more modern, more accessible to newer players (and some have even worked!), but nothing they've done has been able to recapture people in the same manner as it did originally. I think this isn't so much Blizzard's fault as it's just a factor of our world now; there's so much competition for our attention that the "average" gamer doesn't really have the motivation to immerse themselves into the game world (nor can they really when there's so much research you end up doing while playing).
The last truly transformational gaming experience I had was with The Legend of Zelda: Breath of the Wild back in 2017. I suspect much of that experience was due to the fact that, in those crucial first few days, there wasn't really anything online about the game. (Sure, there were articles here and there, but nothing near the vast amounts of information about World of Warcraft that exist now). To a lesser extent, I think a lot of the experience I had was due to the single-player nature of the game.
I've said this for years, and I still stand by it: Blizzard should create single-player games set in the Warcraft universe in the vein of Skyrim. They've spent so much time and effort crafting these elaborate stories and worlds that I think the best way to really experience them now is with a single-player game. I could be convinced to accept a group-up mechanic for larger enemies (sort of in the vein of Monster Hunter), but a single-player narrative-driven game set in the Warcraft universe (with art done by the cinematics team) could be a blockbuster if done correctly.
However, there's no indication that Blizard cares about crafting that sort of experience anymore. They seem to be almost commpletely focused on multiplayer, microtransaction-based gaming, which is probably the way to be the most profitable these days I guess.
[1] https://kotaku.com/world-of-warcraft-classic-maybe-you-cant-...
Absolutely beg to differ. I was on a high-deductible, low-benefit plan for a two-year old used economy car in Louisiana with no marks on my driving record for $250/month. The insurance cost was more than the monthly cost of the car. That being said, it was more than the state mandated liability insurance, but it still wasn't anywhere near the levels of insurance I now have in Washington State on a brand new Tesla Model 3. As you mentioned, it's highly dependent on where you live, but it's absolutely feasible to be paying $200-$300/month for insurance.
Edit: Apologies to parent comment. This was a reading comprehension failure.
1. According to the US Bureau of Labor Statistics, about half of people making minimum wage or less are older than 25 years old.
2. A single person working a full-time job (32 hours) at minimum wage makes $12,064. The US federal definition of poverty for this individual would be anything below $12,880. So yes, minimum wage workers are literally, by definition, working for poverty wages.
[1] https://youtu.be/HrGTzSrdCyA
[2] https://docs.google.com/spreadsheets/u/0/d/1baIDOZlUjERhOsmc...
> Observers may learn that in general, members of a specific cohort are substantially likely to be a specific type of person. For example, a particular cohort may over-represent users who are young, female, and Black; another cohort, middle-aged Republican voters; a third, LGBTQ+ youth. This means every site you visit will have a good idea about what kind of person you are on first contact, without having to do the work of tracking you across the web.
[1] https://gs.statcounter.com/os-market-share/all/united-states...
Actually, Vizio tried this with their SmartCast TVs. They didn't have any built-in apps, and relied on Google Cast to work. The TVs shipped with an Android tablet so you didn't technically need a smartphone to use it.
They only lasted one year before reverting and putting apps on the TV.
If anyone at GitHub is reading this, it would have been nice to see an alert with this info on GitHub's status page, which is the first place I checked to see if it was a known issue.