94 karma · joined May 4, 2019
Grand Prix Legends demo (free but not open source) is one of the sim racing games in the package. It just turned 25 years old last month, but is still played online by hundreds of fans: https://www.youtube.com/watch?v=I5OqIOIhlyA
This menu is shown on page 2 of the brochure here: https://github.com/sim-museum/esports-for-engineers/blob/mas...
My favorite open source Alpha Go clone is Katago https://github.com/lightvector/KataGo.
There are several different open source Go board/sgf editor applications on which to run Katago; I use several.
KaTrain is my favorite: https://github.com/sanderland/katrain
I also use sabaki: https://github.com/SabakiHQ/Sabaki/releases
and q5Go: https://github.com/bernds/q5Go
for batch review of Go games goreviewpartner is good: https://github.com/pnprog/goreviewpartner
The source code for Free Falcon is here: https://github.com/FreeFalcon
The link to the tar file containing windows binaries that run under linux/wine is in the Readme.md file of the repository linked to by the hacker news submit here: https://github.com/bencaddigan/esports-for-engineers
MA did OK in the market but that only encouraged it's creators to make a follow-on product that tanked their company. GPL and FF were commercial flops, and the companies that made them soon disbanded. Nevertheless, GPL and FF evolved into what are currently best-in-class sim products. The high ambitions and technical wizardry of all three sims inspired dedicated community groups that added content to the sims for years following release. The versions of the sims on the github page include these community-generated add-ons.
The FF project was a notorious business mess that somehow propelled itself through years of headwinds with a kind of prodigious creativity. Both the mess and the creativity are on display in the 1000 page volunteer-created FF manual on github.
iRacing is certainly more accurate than GPL, but that's an apples to oranges comparison because these sims have different goals, and both are great at what they do. If you are preparing to compete in real-world car racing, by all means sign up for iRacing (after reading the excellent and funny book "You Suck at Racing"). If you are an engineer, and like to learn about car physics by adjusting the car settings in GPL Race Engineer and then seeing the results in GPL Replay analyzer (both included at the github link), then GPL is a fine choice. There's a lot to be said for a simple, elegant game design that provides an immersive experience; By that measure I submit that all three games on the esports-for-engineers github page deliver.