when I was growing up my father tried to get the attention of my sister watching saturday morning cartoons. After the third attempt, he just threw away the TV, and so I grew up most of my childhood with no TV
Seems like your reasoning for how the next 2 years will go is a little slanted. And everyone in this thread is neglecting any demand issues stemming from market cycles.
Does this have implications for gaming? I know character models with lots of "accessories" clip into walls and the character body very often, and from what I gathered, the belief was that this was a hard and manual problem to solve.
But isn’t software engineering one of the easiest domains to self-learn? I don’t know of any other profession that has such vast amounts of completely free resources online.
I mentioned this point on a HN post a few months ago and someone said that the Voyager was launched at a very beneficial time, leveraging some gravitational pull of some celestial body, so it’s unlikely we can just make a faster ship and catch up/surpass it.
There are loads of manufacturers that still do this. Go to any furniture row, you’ll see the Ikea parking lot is full, the rc willey parking lot less so, and the premier quality furniture brands parking lots nearly empty.
There are well talked about cons to shipping so fast, but on the bright side, when everyone is demanding more, more, more, it pushes cost down and demands innovation, right?
I want to recommend two books on this subject, of contrasting if not tangential subject matter. “Debt: the first 5000 years” by David Graeber and “This time is different” by Reinhart and Rogoff. They differ drastically in perspective, but both discuss capitalism with a very long- term view. To respond to the posts above, I want to say that it almost always feels like a rollercoaster ride when up close, and that financial “innovation” and liberalization usually leads to corrections of varying degrees.