There is. The purple and white mask icon in the upper-right window corner, and in each private tab.
603 karma · joined May 15, 2018
There is. The purple and white mask icon in the upper-right window corner, and in each private tab.
Poorer than Meta? Is that even possible?
Partway through, I transferred to another state, and their college's intro course was about C.
0: https://www.intel.com/content/www/us/en/developer/articles/t...
Thanks
I saw the last time it was posted here was 2019, and I've since seen discussion on how folks would appreciate a service like this.
I remember BofA used to. When they closed it, I thought everyone else followed suite.
This is a feature of the past, and most providers don't do it anymore. The only one I know of is Capital One's Eno: https://www.capitalone.com/digital/eno/virtual-card-numbers/
PC Part Picker doesn't seem to think so: https://pcpartpicker.com/builds/#X=0,70000&sort=price
You're living in a bubble. If the extension doesn't support Chrome, its the extension that dies, not Chrome.
$30/mo doesn't hit as hard as $1100 up front. For some consumers, its a fundamentally different way of thinking.
I don't mean to sound ignorant, but how is any GPU comparable to a console.
For $500, I can get: a Series X and a controller, ready to play out of the box. With GamePass (currently $1 first month), I get instant access to a large library of games.
A current GPU (20, 30, or 40 -series) costs more than that, and I also need to purchase the additional components to put it all together.
I built a PC in college because it used to be the most cost effective option. But that doesn't seem to be the case anymore. These 40-series prices will define the cost for the next generation of cards, and IMO its too much to justify for casual gaming.
At the bottom of this blog post, under "What's next"
https://www.rockstargames.com/newswire/article/ak73k92o47ko7...
Valve recently released a promo booklet for the Steam Deck [1]. Page 14 of that booklet describes how each of their products have iterated in various verticals for their platform to make one cohesive device.
Namely:
* The Steam Controller: Produced the Steam Input system, one of the most flexible input systems in existence.
* The Steam Link: Produced Remote Play, which to my knowledge has no relative competition on other platforms.
* The Steam Machine: Produced SteamOS and Proton.
* The Valve Index: Produced the first premium product from Valve, and the lessons learned from manufacturing, shipping, and support.
All of these devices combined gave us the Steam Deck. Considering the pandemic's impact, Valve has made more rapid progress than Nintendo, Microsoft, and Sony since 2015 in the gaming space. The usual market players have had years to make small iterations. Valve caught up in approx. 7 years, and with an open platform that provides more innovation to come.
Don't get me wrong - the Nintendo Switch is a fantastic device, and sparked a new form factor and experience that others only hope to emulate. As usual, they define the handheld gaming market. But Valve shot for the sun and came very close.
1: https://store.steampowered.com/news/app/1675200/view/3401926...
2023 will likely bring us the next Switch hardware revision. If backwards compatibility remains, the Switch line will remain relevant for years to come.
> Personally, I just wonder why something like Genshin Impact isn't on Switch yet
Leaks in August reported that Genshin Impact on Switch was delayed because of CPU limitations due to size and regularly updated content.
> Sometimes I feel like Nintendo is becoming a brand for middle age millennials trying to relive their childhood.
As someone coming into middle-age, I relate to this. With less free time, but more money, I personally suffer from 'choice paralysis' sometimes. I almost exclusively played PC games in college, but now I don't want to use a computer after work to play games. Consoles give me simple, high-quality bursts of fun - and for less hassle than a PC. Nintendo specifically gives me that hit of nostalgia wrapped in new experiences.
Everyone has their preferences. But I've been leaning away from PC and towards consoles.
No kidding - Splatoon 1 launched on the Wii U platform in May 2015, when everyone considered the Wii U to be a flop. It had so much going against it at the time:
- New/unrecognized IP
- Shooter genre, which typically doesn't cater to Nintendo's fan base
- Third-person shooter, which is all but extinct, save for Gears of War
- Online-centric, something Nintendo is not known for
Splatoon has been a surprise success from the very beginning.
There's something about general availability that just hits different, exposing bugs to be fixed in the eventual .1 release.
DNS-based blocking
I saw it as a way for Canonical to start bringing end-user-oriented features to the Linux desktop, something that Linux sorely needed circa 00s and early 10s. They also had the forethought to bring web apps to the desktop before most major players did.
It was all part of their 'continutity' push at the time: desktop and phone in one cohesive interface. Too early for its time, but its clearly working for Apple.
Lots of folks misremember how the Unity Home Lens feature actually worked, and that the Ubuntu installer explicitly asked you whether you wanted it enabled.
If enabled, there was no presumption of local-only search. It was front and center in your search results, and the affiliate revenue was only collected when you clicked on that Amazon result.
Canonical claimed that the search was forwarded to them, and then anonymized to Amazon. That's more than what Microsoft seems to do with Bing results in Windows search, which you can't seem to disable without installing third-party scripts.
Was it a perfect solution? No - But it was a way to make revenue in an otherwise open-source project and free of cost. Its interesting how on some days, people argue for more money towards FOSS devs, and then others argue that revenue-building systems shouldn't be implemented. Yeah, Canonical makes enterprise investments, but they're obviously weren't in the realm of Red Hat in terms of enterprise support.
I'm not an Apple employee or repair technician. They seem like professional tools - I would definitely need to reference the included instructions.
Moonlight is a client for Nvidia GameStream, a local streaming server solution. A computer running GeForce Experience hosts the GameStream server - a client device running Moonlight receives the stream.
Typically GameStream is only hosted from a computer running GeForce Experience, which I believe is Windows-only and only compatible with Nvidia graphics cards. This Sunshine project is an alternative GameStream server, so that it can be hosted on macOS and Linux as well.
Most early reviews wouldn't have taken that into account.
1.5 years in enterprise time is hardly any time at all. Heck, it takes that time to approve a budget in some enterprises. Yeah, time-to-release is an important metric, but software compatibility and industry support is really the magic sauce.
In my industry, we'll be using current CentOS 7 installs until EOL, and watch all derivatives with interest over the long term - given they provide anything over current RH ecosystem (RHEL, CentOS Stream, Fedora).
As you walk away with said thing, that person will accuse you of stealing and use it as means for a physical altercation.
LucasArts (now known as Lucasfilm Games)... tell that to the games that were put on hold and then eventually cancelled upon acquisition.