286 karma · joined March 5, 2009
Honestly, for most of my career, I can say that it was far more than 10k a year. In the last few years, as more people have posted salary information, did I realize my salary was way below market and below most of my peers. I was just happy to be in tech... Only now, with over 10 years of experience, am I drawing a median salary and that took going through a recruiter.
Most of the designers I know aren't in tech (mostly so they can have autonomy and greater impact, slightly less to do with finding it wholly un-interesting and trivial) and your whole critique just doesn't seem to hold water for them.
http://www.businessinsider.com/ori-allon-has-hired-63-ex-goo...
Its nice to think that it could be a symbol, and maybe it is... but it would only be due to the actions and desires of the ruby community.
Someone with the talent to take a 500M loss and reduce it to 10M certainly would command the same salary with more upside at a solvent company.
Very good fit for Zynga.
It might be worth considering that the whole reason they put forth the idea of drones or LOSS or however you want to define them was to a) inspire technologists to consider creative ways of dealing with draconian policy/enforcement, b) draw parallels between the projection of power manifested by drones operating in US interests overseas under questionable/controversial legal circumstances and their own situation.
Plus there is quite a lot to do, I don't understand this Brooklyn-centric view of the world that developers and the NYT's have developed.
San Francisco is a notoriously awful place to catch a cab, but I hardly see how taking advantage of a local policy/market failure represents something that might be disruptive to a whole industry... particularly at a 40% mark-up.
From what I recall, LucyPhone is based near you guys. You might want to link up, at least for a powwow. Mike is an awesome dude.
In any case, I feel as though both these strong armed legal tactics and the "jihad" label are really losing their strong meaning in these situations.
Our main argument for the current fee has actually been to discourage a huge amount of submissions so that we could take time to evaluate the viability of each submission. However, as we've grown (we're just over a year old now), the fee certainly seems to have become more of a hinderance to good ideas and the community has actually become a lot better at actually judging and filtering out products based on their viability.
We're in the process of remedying this "kitsch" right now.
Outside of that, we actually give them back all of the data from the 'popularity contest' in the form of pretty detailed analytics package, so they can refine their idea and take it elsewhere or give us a shot again at a reduced price.