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il_nets

43 karma · joined August 1, 2019

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il_nets··on Glasses-free 3D using webcam head tracking
Honestly I have no idea what the problem seems to be - we're not collecting any cookies. Also, there's no video, so I'm not sure what you are referring to...

Would you be able to clarify?

il_nets··on Glasses-free 3D using webcam head tracking
Amen - let's change that!
il_nets··on Glasses-free 3D using webcam head tracking
You're probably recalling OG Johnny Lee video: https://www.youtube.com/watch?v=Jd3-eiid-Uw

That's cool, what were the benefits/drawbacks of that compared to other VR headsets would you say?

il_nets··on Glasses-free 3D using webcam head tracking
This is really cool, thanks for sharing!
il_nets··on Glasses-free 3D using webcam head tracking
We will have to check this out - could you share what the main differences are / in what ways Sony Spatial Reality Displays are better?
il_nets··on Glasses-free 3D using webcam head tracking
Oh cool! Can you remember what it was called?
il_nets··on Glasses-free 3D using webcam head tracking
How do you mean? Your perspective when looking out of a window also only changes when you move your head...
il_nets··on Glasses-free 3D using webcam head tracking
Oh, do you have a link?
il_nets··on Glasses-free 3D using webcam head tracking
Yep, both. But using the eye's position to adjust the perspective.
il_nets··on Glasses-free 3D using webcam head tracking
Good ideas - we've considered these as well actually!

The intertia-idea wouldn't be too difficult to implement, but its usefulness would probably depend on the application area.

Yep exactly. Usually it locks onto one person's face but it can also jump around, so there are still optimizations we can do there - but generally it's supposed to be for one person. If you compare to VR headsets, two people can't wear the same VR headset anyway!

il_nets··on Glasses-free 3D using webcam head tracking
May I ask what device and browser you are using?
il_nets··on Glasses-free 3D using webcam head tracking
It seems to vary a lot depending on device. It's just a "basic demo" for now, but yes good idea, thanks!
il_nets··on Glasses-free 3D using webcam head tracking
Exactly what Wowfunhappy and jeffhuys are saying!
il_nets··on Glasses-free 3D using webcam head tracking
Do you have a link?
il_nets··on Glasses-free 3D using webcam head tracking
Agreed!
il_nets··on Glasses-free 3D using webcam head tracking
Wow that's really cool!
il_nets··on Glasses-free 3D using webcam head tracking
Definitely! Our current focus is on Unity, because that's what we're most used to, but we'd also build the solution for at least Unreal and Godot as well!
il_nets··on Glasses-free 3D using webcam head tracking
May I ask what device you are trying it on? In our experience, it can vary depending on what device - something we're looking to improve on further down the line.

Do you remember which other implementations you've seen that worked really well?

il_nets··on Glasses-free 3D using webcam head tracking
Thanks!

If you click "Menu" and then "Settings" you can play around with e.g. the sensitivity. Ideally we'd automatically optimize the calibration according to for example what device you are using, but that's something we would do a bit more long-term.

Appreciate it!

il_nets··on Glasses-free 3D using webcam head tracking
Thanks for sharing all this feedback!

And we will check out these links, appreciate you sharing it!

il_nets··on Glasses-free 3D using webcam head tracking
That's interesting! Did you continue play around with it and take it further?
il_nets··on Glasses-free 3D using webcam head tracking
Has it though? And what "market" are you referring to here?

Fully agreed that if you want 100% full 6DOF immersion - go and pay hundreds or even thousands of dollars to wear a heavy and cumbersome headset on your head. We're not disputing that or thinking of competing with that.

What we're saying is that there may be a much larger market consisting of people who are not ready to commit to pay so much money to wear something that will give them motion sickness after 10 minutes.

If you're developing a VR game your market consists of 50 million people around the world who owns a VR headset. That's great. But since you already built the VR world in 3D, you could also open up the market to billions of people who want to play your game but on their own devices.

Admittedly, it won't be the same experience, but it could be a "midpoint". Not everyone can afford and is willing to pay for a VR headset.

il_nets··on Glasses-free 3D using webcam head tracking
I wasn't aware of all of those, will check them out - thanks for sharing!

Yes I believe you are right in that the tech is catching up with concepts that seemed futuristic in the past. For example the hardware today supports much more than it would have been able to do, say, 5-10 years ago.

Our hypothesis is that the current solutions out there still require the consumer to buy something, wear something, install something etc. - while we want to build something that becomes instantly accessible across billions of devices without any friction for the actual consumer.

il_nets··on Glasses-free 3D using webcam head tracking
Do you mean combining the eye tracking with using a lenticular screen? What would do you think the use cases would/could be?
il_nets··on Glasses-free 3D using webcam head tracking
Yeah Nintendo 3DS XL was awesome, but even then, you'd have to use that one specific console in order to be able to play that game.

What we're thinking is to enable this technology - as long as there is a camera and a screen - instantly accessible across billions of devices.

That means that the 3D effect would be applicable not only for games built for that specific console - but for any and all games that are already in a 3D environment.

il_nets··on Glasses-free 3D using webcam head tracking
Yes - he's the OG who also inspired us! Credit where credit is due!
il_nets··on Glasses-free 3D using webcam head tracking
Hi HN, I'm Sten, one of the creators.

We built this because we wanted 3D experiences without needing a VR headset. The approach: use your webcam to track where you're looking, and adjust the 3D perspective to match.

Demo: https://portality.io/dragoncourtyard/ (Allow camera, move your head left/right)

It creates motion parallax - the same depth cue your brain uses when you look around a real object. Feels like looking through a window instead of at a flat screen.

Known limitations: - Only works for one viewer at a time - Needs decent lighting - Currently WebGL only

We're still figuring out where this is genuinely useful vs just a novelty. Gaming seems promising, also exploring education and product visualization.

Happy to answer questions!