233 karma · joined October 15, 2009
Our apps have been featured dozens of times and there is definitely a method to the madness. I shared my 2 cents on how to get featured as a comment on that HN link.
1) Make your app featurable: solves a problem in a well designed, polished way. Bonus points for showcasing one of Apple's new technologies (right now things like 3D Touch or iPad Pro optimization).
2) Get noticed by Apple: if you can make a small splash, Apple may make you a bigger one. Apple are kind of like app journalists: they are scouring the web to find out about upcoming gems or breakaway successes. I'm sure they also look at what new apps are making a splash in the charts. I think they found my first app, Grades, because I wrote a blog exploring how to build successful apps and some folks at Apple read it. You can also meet Apple folks on Twitter, conferences, and especially WWDC.
After consistently releasing apps that Apple is impressed with, they may start to build a more personal relationship with you and that's the goal.
Some people think this is all about luck but, as someone who started as a poor college student no one knew about, I found there is a method to the madness.
I am trying to resolve all the server issues. It should be mostly working now.
They lack context.
They make things seem more complicated than they are.
They're often skipped.
People forget.
Folks think the screenshots are the app and try to interact with them (seriously!)
So basically, they're not a dependable way to teach stuff. On the other hand, they can definitely be helpful for quickly laying out an app's value proposition and, in some cases, can provide an important layer of instruction.
Apps like Clear purposely sacrifice discoverability for minimalism and fun. In some cases, progressive disclosure and visual cues might change the nature of the app and a walkthrough may be helpful. But Phill Ryu himself admitted that the walkthrough was a band-aid and I think we would all do well to think about how we can do better in the future.
The point is, I think there is a ton of room for innovation in the space of teaching UIs but we should keep all the chips on the table. Experiment, do user testing, but don't categorically exclude options from the table.