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jerols

233 karma · joined October 15, 2009

Founder of Tapity - Grades (Apple Design Award) & Languages (App Store Best of 2012). Sometimes writer/speaker.
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jerols··on Tim Cook responded to this young illustrator's open letter
You assume a lot. My sister (who just replied to you) babysat for over a year to save up for a windows product and decided to get the iPad when it came out. I saw the whole process and she genuinely loves it — not because she is a fan girl but because it has made a huge impact on her career. I think it's a super inspiring story for artists young and old and a genuine compliment to the iPad Pro.
jerols··on Tim Cook responded to this young illustrator's open letter
Full disclosure: the illustrator who wrote the open letter is my 15 year old sister — she is currently pretty stoked right now.
jerols··on Launching a Mac App and Becoming the Top Paid App Globally
I posted Denys article to HN: https://news.ycombinator.com/item?id=10669628

Our apps have been featured dozens of times and there is definitely a method to the madness. I shared my 2 cents on how to get featured as a comment on that HN link.

jerols··on How to get featured by Apple
I would add, I think there are two steps to getting featured:

1) Make your app featurable: solves a problem in a well designed, polished way. Bonus points for showcasing one of Apple's new technologies (right now things like 3D Touch or iPad Pro optimization).

2) Get noticed by Apple: if you can make a small splash, Apple may make you a bigger one. Apple are kind of like app journalists: they are scouring the web to find out about upcoming gems or breakaway successes. I'm sure they also look at what new apps are making a splash in the charts. I think they found my first app, Grades, because I wrote a blog exploring how to build successful apps and some folks at Apple read it. You can also meet Apple folks on Twitter, conferences, and especially WWDC.

After consistently releasing apps that Apple is impressed with, they may start to build a more personal relationship with you and that's the goal.

Some people think this is all about luck but, as someone who started as a poor college student no one knew about, I found there is a method to the madness.

jerols··on We ran a private crowdfunding campaign and it worked
This is Jeremy, co-founder of Hours. I would be happy to answer any questions about the campaign here in the comments.
jerols··on Hours, the Apple Watch, and turning an app into a business
Thanks! We will see how it works out over the next year. So far the downloads have been coming in HOT!
jerols··on Is your app idea good or not? Free course from Apple Design Award winner
Sure thing! The course allows for community discussion so also be answering questions there.
jerols··on Pop: An extensible animation engine for iOS and OS X
I haven't done a tut for that yet but the source is here: https://github.com/jerols/PopTut
jerols··on Pop: An extensible animation engine for iOS and OS X
It isn't much better for simple animations like this but I find it much easier for complex, gesture-based, dynamic animations that can change at any time based on user input.
jerols··on Pop: An extensible animation engine for iOS and OS X
Pop doesn't have any example code yet so I created a video tutorial to help folks get started (with source code): http://tapity.com/tutorial-getting-started-with-pop/
jerols··on Responding to iOS 7
I'm really sorry for the site errors. It was down for about 2 hours. Never had to deal with so much traffic before and my host shut it down. Should be back up for everyone now.
jerols··on Responding to iOS 7
Thanks for all the support guys! Never had this many concurrent users... now I know what its like to be on the HN home page.

I am trying to resolve all the server issues. It should be mostly working now.

jerols··on If you see a UI walkthrough, they blew it
There are lots of downsides to walkthroughs.

They lack context.

They make things seem more complicated than they are.

They're often skipped.

People forget.

Folks think the screenshots are the app and try to interact with them (seriously!)

So basically, they're not a dependable way to teach stuff. On the other hand, they can definitely be helpful for quickly laying out an app's value proposition and, in some cases, can provide an important layer of instruction.

Apps like Clear purposely sacrifice discoverability for minimalism and fun. In some cases, progressive disclosure and visual cues might change the nature of the app and a walkthrough may be helpful. But Phill Ryu himself admitted that the walkthrough was a band-aid and I think we would all do well to think about how we can do better in the future.

The point is, I think there is a ton of room for innovation in the space of teaching UIs but we should keep all the chips on the table. Experiment, do user testing, but don't categorically exclude options from the table.