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jvrossb

1,068 karma · joined July 27, 2011

Founder of Make School. We offer the country's first bachelor's degree where you only pay tuition if you make more than $60,000 after graduation.

www.makeschool.com

jeremy@makeschool.com

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jvrossb··on Show HN: mgwuSDK, Turn Based Multiplayer SDK
But it is... up front ;)
jvrossb··on Show HN: mgwuSDK, Turn Based Multiplayer SDK
Yup, we end up taking the hit on art/promotion/other costs. So far the best screening process has been motivation. We haven't yet encountered someone who was motivated enough to finish a game with us and whose game was poor enough we didn't want to publish it. We help with game design and playtesting where needed as well.

The artwork can be used in versions of the game that live on different platforms, we will take a cut of any version that uses our art/music/characters.

jvrossb··on Show HN: mgwuSDK, Turn Based Multiplayer SDK
Definitely the plan at some point. What kind of terms would you like to see offered?
jvrossb··on Show HN: mgwuSDK, Turn Based Multiplayer SDK
Well most such games go on to add in-app purchases. If you never did, we certainly wouldn't force you to. In that case there would indeed never be any payment to us.
jvrossb··on Show HN: mgwuSDK, Turn Based Multiplayer SDK
I understand - what kind of licensing terms would you find acceptable?
jvrossb··on How Tealeaf Academy increased student engagement 3x
Good advice, we're going to try and do the same.
jvrossb··on Show HN: mgwuSDK, Turn Based Multiplayer SDK
Yup :) In fact almost all turn based multiplayer games that succeed are free.
jvrossb··on Show HN: mgwuSDK, Turn Based Multiplayer SDK
Good to know! What kind of deal would you like to see offered? Do you need the extra services we provide - art, music, code help, promotion?
jvrossb··on Show HN: mgwuSDK, Turn Based Multiplayer SDK
The people we work with generally don't have $1000 up front and one of their main draws in publishing with us is that they have no other way of getting art/music. For those who have art already we shift that fixed cost towards promotion. Don't forget that we also offer code-level support to a lot of our devs and do extra stuff for them like optimize their OpenGraph actions. It ends up being a really good deal.

I should also point out that by using the SDK you can make three games in the time it would have taken you to make one. The Ghost template game was built and pushed to the App Store in the span of a few days.

jvrossb··on Show HN: mgwuSDK, Turn Based Multiplayer SDK
We are working on allowing folks to use it without publishing through us. What kind of pricing model would you like to see?

Here's why you want to use it:

-It's so easy to use a couple high school students build a social game with it that's doing quite well.

-It leads you to build the type of game that has a higher chance of succeeding.

-When you publish with us, we produce all the art and music for your game at no upfront cost to you and promote your game. This is easily a $1000 value. We got Name That Jam! To the top 25 Trivia and Music games in the App Store for 2 weeks :)

jvrossb··on Show HN: mgwuSDK, Turn Based Multiplayer SDK
Just to confirm you mean the makegameswith.us/sdk page and not the makegameswith.us home page?
jvrossb··on CNET Reporter Quits Over Editorial Meddling by CBS
The product is so awesome customers can't have it! I bet they sold a lot of Hoppers today...
jvrossb··on Battlecode: MIT's longest-running hardcore programming competition
There's a whole series of them now actually. 6.470 is a web programming competition, 6.570 is an Android App competition, and we (MakeGamesWithUs YCW12) are helping set up 6.670, an iPhone game programming competition. I'll be giving the first lecture to 80 students tomorrow :)
jvrossb··on “How Do TSA Employees Feel About Working For a Despised Agency?”
My experience as well. I travel a lot and never had an issue with the TSA.
jvrossb··on North Korea’s First Computer Game: Pyongyang Racer
So it's all the more puzzling it's this bad then?
jvrossb··on Ask HN: I have 9 days off for the holidays. I want to write/submit an iOS app.
Shameless plug: makegameswith.us. Drop me a line at jeremy@makegameswith.us if you want help making this happen.
jvrossb··on Dubjoy will translate and voice-over your start-up explainer to any language
I can confirm the French dub is great, though the dubber cuts the end of his sentences off a couple of times. You may want to specify Mandarin/Cantonese/Other instead of just saying Chinese.
jvrossb··on Show HN: 6 Months in, first iPhone app into app store today
Would adding metronome functionality make sense for this kind of app?
jvrossb··on Why play when you can code? MakeGamesWithUs helps the new generation make games
They make their voice heard through upvotes, we notice when the top voted comment every time we turn up on HN is about FB login.
jvrossb··on Why play when you can code? MakeGamesWithUs helps the new generation make games
Desktop gaming I don't know. Android yes.
jvrossb··on Why play when you can code? MakeGamesWithUs helps the new generation make games
We assume you know some object oriented programming and we do teach you all the Objective-C you need to know to make an iPhone game with Cocos2D. Our last tutorial/project involves making a one-level Angry Birds clone. All of our games (https://app.makegameswith.us/) so far were built by students who learned through our tutorials. Nobody had touched a line of Objective-C before we got to them as far as I know.
jvrossb··on Why play when you can code? MakeGamesWithUs helps the new generation make games
They'll only let us rest once there are alternatives to Facebook login but this is a step in the right direction I'm sure :)
jvrossb··on Why play when you can code? MakeGamesWithUs helps the new generation make games
Yup, removing the login wall is on the TODO this week. Account creation will be Facebook only for the time being, but you soon won't need an account to browse the site's content.
jvrossb··on Ask HN: How have you made "quick" money before?
Set up a profile on Elance.com and bid on some dev projects. It's not a particularly non-traditional mean but I mention it because you say you're competent in web and mobile development.
jvrossb··on Show HN: We're siblings in high school taking on SongPop, thoughts on our V1?
People tend to post about the constraints involved in building their product e.g. boostrapped single founder, weekend project, used xyz new framework, etc...

What do you think of the game? :)

jvrossb··on Halloween party-yacht in bay area: "Largest crowdfunded party to date"
There are a lot of industries where crowdfunding makes the most sense as a payment mechanism. There are always ads in college dorms for package deals on spring break trips to Florida or ski weekends - they will be so much easier to make happen with crowdfunding.

As the activation energy for getting folks together to do fun stuff gets lowered, I'm excited to see what event planning companies start coming up with. Surely there are new party/travel/event offerings that now make business sense thanks to crowdfunding.

jvrossb··on Want to pitch a VC while he cleans your house?
Nothing's wrong with focusing on customer value and quality, but you also have to focus on customer acquisition. You don't have to either make a good product your customers like or do a publicity stunt to attract more customers. You can do both.
jvrossb··on Show HN: I'm 14, I learned Objective-C, and this is my first iPhone game
It was done in Kobold2D, a version of Cocos2D that's also free.
jvrossb··on Show HN: I'm 14, I learned Objective-C, and this is my first iPhone game
Shameless plug: if you publish through makegameswith.us, we cover the $99 fee. You do need a Mac though.
jvrossb··on A life less posted
I think you're half right. If you opt-out of the online precursors to offline gatherings, then yes you'll be left out of those offline gatherings. That's still separate from whether your friends are the type to take pictures of their food and post to Facebook in the middle of dinner.
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