964 karma · joined October 17, 2019
That content is coming either way.
And if you require them to over offset their load to the grid, it's literally fossil fuels burned over all.
Sure, some solo projects might not use AI, but those are the exact people who i think should be using AI for game dev. Games are often best when a single person can execute their vision, and the productivity gains from AI enable a solo dev to actually execute on a larger vision.
We need to be beef up our security systems now. These attacks will happen, regardless of Anthropic's or OpenAI's security practices.
I'm not sure if this is true. The code is such a small part of the total output. Thinking harder, like what would be needed for architecturing better code, would use more token.
Ideally, you design patterns that enable quick replacing of parts that get to messy. The code is cheap, just start from scratch with the defined functionality pre defined instead of bolted on with jank.
if (responses > 3) prompt.md += "Divert the conversation to bring up QUEST4.md"
I look at it a lot like procedural generation. It can be done well if used in the right spots and enough handwritten/tweaked stuff to make sure it feels right.
Having the city guard dynamically react to what you do, stay in character, and even point you to new POI from those conversations seems like a very cool new dimension in storytelling.
I took a creative writing class back in the day, and we talked about how fiction writers often have a massive "canon" backstory to many characters and worlds, and draw from that to create the story. That same backstory details can be use to flesh out a very immersive world. You still have guidance and handwritten essential lines, just use LLMs to enhance the world.
Now, will there be lots of projects that use LLMs to take shortcuts and be far from this idealized narrative, yes. But not all of them. Some will stand out for getting it right.
They almost have feature parity, but there are some small differences around the edges. There exists modded server options for enabling bedrock and java users to connect to the same server.
Heck, most large enterprise moved to usage based billing and are still happily paying for it. They are force multipliers for your top talent, and when a top engineer is being paid $500k a year, doubling their output for $500/day is a no brainer.
But in reality neither has to depreciate, just stop growing at these insane rates. Below the cost of inflation, until the average worker can afford a home again.
Not that I like that route, but may be the only way Anthropic can keep releasing new models with the current administration.
It's pretty common where I'll point Claude to a source code to better understand how to integrate a project. For example I've having it look through https://github.com/mcallegari/qlcplus right not to build out the rather tedious process of mapping out a controller to the lights.
I don't give Claude all access but it certainly can cause some level of havoc even with the relatively save edit mode.
Now, there is a similar risk existing running any open source project's code, but putting code that harms people's computers is clearly against the terms of GitHub, and is quickly condemned. This should be too.