789 karma · joined September 24, 2012
Even if things are unlikely to go wrong the level of avoidable risk is simply too high.
A $3000 piece of my personal or worse employer's property and I'm just supposed to "trust"? Not worth it.
All these corporal punishment societies and families have the people they don't talk about who were hardened or driven insane by beatings.
If one uses a manual tiling window manager like i3 or sway and a large monitor one can divide the screen into separate work areas that each host multiple applications based on their role in one's workflow and use less workspaces.
Scrolling makes a similar but different workflow practical on small screens where flexibility matters.
It goes completely out of the window if the browser window isn't the exact size of the mockup.
You might charitably say that pixel perfect means that the implementation intersects with the design comp at some specific dimensions but where are the extra rules coming from, then?
It's an archaic term that conflates the artifact produced by an incomplete design process (an artist's rendering of what the web page might look like) with the actual inputs of the development process (values and constraints).
Really if you want to bomb the people responsible for the overdoses it's probably the overdosers parents who abused them.
What happened to individual responsibility?
This is The Way.
Bonus: No game files junking up my home directory.
Why not have a commissar sit behind every gamer to make sure they're not cheating?
That's a startling degree of access to give to these people for access to cosmetic micro-transactions.
But, I guess if all your friends are snorting coke in an alley, FOMO will have you right there with them.
Gyro aiming completely solves both fine aiming and tracking aim on a gamepad when paired with some kind of touch sensitive control for enabling the gyro (natural recentering).
In console FPSes they just automatically track the enemy if they're near your crosshair and call it a day-- giving everyone an aimbot instead of solving the UX issue.
"National level" sounds like a big deal but in real terms it's the same effect as your city wide rules for larger cities.
From my perspective the desktop metaphor UX was obsolete the moment it was conceived of. All anyone has to do is look at the physical desks of a thousand random people and it should be immediately obvious how little value there is in recreating that chaos.
I used to use i3 on a 49" super ultrawide monitor (32:9) and when I did each desktop was truly a topic, with a deep arrangement of windows on it and tabs to switch different areas over to different tasks.
My primary interest in tiling window management is being able to see all of the things that I need to see at once, at once. For me, it's all about context-- placing related windows next to one another. It seems like for others it's about being able to switch between a limited set of fullscreen windows quickly.
I like that Niri gives me a flexible way to divide my workspaces by topic without the windows stealing screen-space from each other. It doesn't feel much like hunting for windows, it feels like... a materialized view of alt+tab. Maybe I have a browser to the right of my editor and a terminal to the left. I can quickly shuffle back and forth between being able to edit while also seeing one or the other.
I even have this binding to cycle the columns to the right of the active window:
Mod+Tab hotkey-overlay-title="Cycle windows to the right" {
spawn "fish" "-c" "niri msg action focus-column-right; niri msg action move-column-to-last; niri msg action focus-window-previous";
}However Niri works fantastically in both use cases because it gives me what I really want: Resizable, rearrangeable columns of windows, as many as I need for the current task and a way to quickly rearrange and spatially navigate so that I can see exactly what I need to see.