I think I once had to debug the debugger debugging the compiler compiling itself which felt like another really weird kind of recursion.
78 karma · joined April 4, 2014
I think I once had to debug the debugger debugging the compiler compiling itself which felt like another really weird kind of recursion.
I realize this isn't a console, but I think it is a good demonstration of an expert doing typical developer activities.
irm wttr.in
irm is an alias for Invoke-RestMethod which is similar to Invoke-WebRequest but better for non-html responses like json or plain text.[1] https://www.usenix.org/system/files/conference/usenixsecurit...
If you have JIT debug enabled, you will be prompted to attach your debugger to the process when hitting such a breakpoint.
Set-PSReadLineOption -EditMode Emacs
Or Set-PSReadLineKeyHandler -Key Tab -Function CompleteBut I do think many important/useful binaries will never provide completions, or provide sub-par completion that people will want to improve, so we can't ever count on completions from binaries.
Recently I've been thinking some about how the LSP (https://microsoft.github.io/language-server-protocol/) might be useful for a CLI. A readline implementation could use something like a LSP for syntax coloring and completion.
Imagine having a consistent editing in your favorite shell, repl, and editor.
https://gist.github.com/lzybkr/85b4dbd6536ea5351e8d8e492a432...
My patch was to the VC++ compiler nearly 20 years ago. We had source, and my fix was also applied to the source (which I'd imagine is still there today), but a binary patch also made sense in the short term.
The binary that I patched was used to build another important Microsoft product, and this bug was found late in the product cycle where any compiler change was risky.
We weren't 100% confident we had the exact sources used to build that version of the compiler (git would have been handy then), we only knew, plus or minus one day, what the sources where.
After carefully evaluating the binary patch versus the risk of building from uncertain source, the binary patch was taken to reduce risk.
I'm no reverse engineer, but this was a pretty interesting exercise in RE even though I had sources. I had no symbols, and the binary was optimized so that functions were not contiguous, cold paths were moved to the end of the binary. Just finding the code I needed to patch was not easy.
The code review was fun - a dozen or so compiler engineers reviewed the change on paper printouts - the most thorough review I've had in my career, and the only one that used paper.
To the best of my knowledge, this binary was never used to build anything other than that specific version of the product which I won't name - not that it matters really, the product is still in use, but that version is unlikely to be in use anywhere anymore.
It took about 3 years before anyone complained, and I think there is still just the one complaint.
There is a warning I added which does work in C (https://msdn.microsoft.com/en-us/library/t7khkyth.aspx). As I recall, this warning is sometimes useless (unless it's been improved upon), so it's best to turn it on only when you're investigating packing.
You make a good point about C code not compiling as C++ as much as it used to, but that's probably less true for VC code.
And I should point out - often, for the purposes of tuning, you can extract just what you need from some code, get that small chunk of code compiling as C++, and leverage your compiler's dumps.
Last thing - debuggers also know the layout of your objects. windbg's 'dt' command can show you the object layout - I'm sure other debuggers have a similar command.
I have no experience with the others, I've just briefly read about them and assume they are similar. If they don't work in C and you would find the dumps useful, try compiling as C++.
VC++ has a couple of undocumented (but well known and discussed) options /d1reportAllClassLayout and /d1reportSingleClassLayout.
GCC has -fdump-class-hierarchy
CLANG has -cc1 -fdump-record-layouts
After a bit, most of us had no troubles going up and down a very steep hill or going full speed on the flats.
It was fun to try, but I couldn't see buying one - too expensive. I also found my shin bones hurt after an hour of messing around.