> “We’ve done tons of user testing on this, and it turns out it doesn’t work,” “Touch surfaces don’t want to be vertical. It gives great demo but after a short period of time, you start to fatigue and after an extended period of time, your arm wants to fall off,”
> “It doesn’t work, it’s ergonomically terrible.”
“Back to the Mac” event in 2010.
After the unnecessary iOS "glass", touchbar, and now this USD400 'arm-fatigue feature', and other - made soley for the media-money-shot 'features' - Apple is really just in the 'great demo' business and departs even further 'great product' business.